World Boss is server wide boss that is unlocked after completing a Dimensional Rift once. Clearing the World Boss for the first time unlocks the Rift of Worlds. The World Boss respawns 6 hours after it has been defeated. Players can only participate three times per day even if the world boss respawns on the same day.
10-20 monsters can be selected to attack the world boss on each attempt. Once a monster has been used in a World Boss Battle, it cannot be used in another World Boss Battle until the day resets. The World Boss is a community wide event, where every player's attack deals accumulated damage to the world boss. The World boss is defeated once the boss's HP is reduced to zero.
After every battle, the player is graded from F to SSS depending on the total damage dealt. The amount of damage a monster deals is calculated based on how well the monster is "trained", which depends on a variety of factors. A set amount of random grade rewards are given depending on the grade. When a world boss is defeated, the total damage each player has dealt is tallied up and the clearance reward will be sent out.
Players can bring 10-20 monsters to battle the world boss with each attempt. Monsters must be at least level 15
to participate, and once a monster has been used it cannot be used again until the day resets. Friend rep monsters cannot be used to battle the world boss.
Battle
The actual battle is an auto battle where a cinematic clip is shown with the selected monsters attacking the boss. Players do not have any control over their monsters' actions. World boss battles do not give any Experience.
The amount of damage a monster deals is based on how well the monster has been "trained". The amount of "training" depends on a number of factors, such as the monster grade, level, and the amount of skill-ups it has received, runes equipped, etc. A higher number in the monster's stats and level will increase "training" value. Runes influence damage where a higher rune grade and upgrade amount increases the training of a monster. The monster training will be converted into battle power which will determine the monster's damage dealt to the boss. Notably, a slight level of randomness is also added to the calculations, as the exact same monster with the exact same runes may deal different amounts of damage to the boss on two different days. The damage in the world boss may flunctuate around 200,000 damage. Like on 1 day, the damage can be 1,578K while another day it can be 1,653K.
Additionally, the world boss has two attributes (eg. water & fire). Bringing monsters with elements that are strong against those attributes will also result in more damage against the boss.
Battle Grading
The possible rewards given after each battle depends on your grade and are random, i.e. you can get repeated rewards.
All above except Legendary Scroll, Devilmon, Light & Darkness Scroll, and Crystal x10. Mana for this grade is between 1000~2000.
0
Clearance reward
When a World Boss dies, the total damage that each player has done will be tallied and graded. Players will be rewarded with Crystals according to this grade.
Grade
Minimum Requirement
Reward
Damage
Rank
Legend
10,000k
Rank 1
300
Grand Master III
9,000k
Rank 30
250
Grand Master II
8,000k
Rank 100
200
Grand Master I
7,000k
Top 5%
175
Master III
6,000k
Top 10%
150
Master II
5,000k
Top 15%
125
Master I
4,000k
Top 20%
100
Elite III
3,500k
Top 30%
75
Elite II
3,000k
Top 40%
50
Elite I
2,500k
Top 50%
35
Superior III
2,000k
Top 60%
20
Superior II
1,500k
Top 70%
15
Superior I
1,000k
Top 80%
10
Novice
0
Top 100%
5
Drop rates
The following is based on data gathered by players.[1] You can contribute by visiting SWARFARM and following their instructions!