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World Boss is server wide boss that is unlocked after completing a Dimensional Rift once. Clearing the World Boss for the first time unlocks the Rift of Worlds. The World Boss respawns 6 hours after it has been defeated. Players can only participate three times per day even if the world boss respawns on the same day.

10-20 monsters can be selected to attack the world boss on each attempt. Once a monster has been used in a World Boss Battle, it cannot be used in another World Boss Battle until the day resets. The World Boss is a community wide event, where every player's attack deals accumulated damage to the world boss. The World boss is defeated once the boss's HP is reduced to zero.

After every battle, the player is graded from F to SSS depending on the total damage dealt. The amount of damage a monster deals is calculated based on how well the monster is "trained", which depends on a variety of factors. A set amount of random grade rewards are given depending on the grade. When a world boss is defeated, the total damage each player has dealt is tallied up and the clearance reward will be sent out.[citation needed]


Monster selection[]

Players can bring 10-20 monsters to battle the world boss with each attempt. Monsters must be at least level 15 to participate, and once a monster has been used it cannot be used again until the day resets. Friend rep monsters cannot be used to battle the world boss.

Battle[]

The actual battle is an auto battle where a cinematic clip is shown with the selected monsters attacking the boss. Players do not have any control over their monsters' actions. World boss battles do not give any Experience.

The amount of damage a monster deals is based on how well the monster has been "trained". The amount of "training" depends on a number of factors, such as the monster grade, level, and the amount of skill-ups it has received, runes equipped, etc. A higher number in the monster's stats and level will increase "training" value. Runes influence damage where a higher rune grade and upgrade amount increases the training of a monster. The monster training will be converted into battle power which will determine the monster's damage dealt to the boss. Notably, a slight level of randomness is also added to the calculations, as the exact same monster with the exact same runes may deal different amounts of damage to the boss on two different days. The damage in the world boss may flunctuate around 200,000 damage. Like on 1 day, the damage can be 1,578K while another day it can be 1,653K.

Additionally, the world boss has two attributes (eg. water & fire). Bringing monsters with elements that are strong against those attributes will also result in more damage against the boss.

Battle Grading[]

The possible rewards given after each battle depends on your grade and are random, i.e. you can get repeated rewards.

Grade Damage
threshold
Number of
Rewards
Possible Rewards
2,000,000 8

Devilmon x1

King Angelmon x1 random attribute

Scroll of Light & Darkness x1

Legendary Scroll x1

Mystical Scroll x1

Water Scroll x1

Fire Scroll x1

Wind Scroll x1

Mana Mana Stone x2500~8000

Crystal Crystal x5~10

Summoning Stone x2

Legendary Summoning Piece x5

Light & Dark Summoning Piece x5

Random Essences

Random Rune x1 3★ and up

1,850,000
1,700,000
1,550,000 7
1,400,000
1,250,000
1,100,000 6
950,000
800,000
650,000 5
500,000 5

All above except Legendary Scroll, Devilmon,
Light & Darkness Scroll, and Crystal x10.
Mana for this grade is between 1000~2000.

0

Clearance reward[]

When a World Boss dies, the total damage that each player has done will be tallied and graded. Players will be rewarded with Crystals according to this grade.

Grade Minimum Requirement Reward Crystal
Damage Rank
Legend 10,000k Rank 1 300
Grand Master III 9,000k Rank 30 250
Grand Master II 8,000k Rank 100 200
Grand Master I 7,000k Top 5% 175
Master III 6,000k Top 10% 150
Master II 5,000k Top 15% 125
Master I 4,000k Top 20% 100
Elite III 3,500k Top 30% 75
Elite II 3,000k Top 40% 50
Elite I 2,500k Top 50% 35
Superior III 2,000k Top 60% 20
Superior II 1,500k Top 70% 15
Superior I 1,000k Top 80% 10
Novice 0 Top 100% 5

Source: [citation needed]


Drop rates[]

The following is based on data gathered by players.[1] You can contribute by visiting SWARFARM and following their instructions!

Summoning scrolls[]

Updated January 5, 2017
Grade Mystical Scroll Fire Scroll Water Scroll Wind Scroll Scroll of Light and Dark Legendary Scroll Summoning Stones Light and Dark Pieces Legendary Pieces
SSS 1.3% 0.38% 0.09% 0.28% 0.38% 0.19% 29.7% 6.7% 6.8%
SS 0.99% 0.29% 0.40% 0.24% 0.26% 0.27% 24.9% 5.1% 4.4%
S 0.70% 0.26% 0.19% 0.22% 0.21% 0.24% 22.5% 3.9% 4.4%
A+ 0.71% 0.20% 0.21% 0.19% 0.16% 0.16% 19.0% 3.9% 3.6%
A 0.52% 0.18% 0.21% 0.20% 0.17% 0.11% 16.5% 3.2% 3.3%
A- 0.49% 0.16% 0.18% 0.18% 0.14% 0.17% 14.4% 2.9% 2.8%
B+ 0.39% 0.13% 0.11% 0.13% 0.10% 0.13% 13.5% 2.3% 2.4%
B 0.36% 0.15% 0.13% 0.14% 0.09% 0.08% 11.7% 2.5% 2.4%
B- 0.35% 0.14% 0.11% 0.14% 0.14% 0.15% 10.2% 2.3% 2.1%
C 0.37% 0.10% 0.17% 0.15% 0.07% 0.15% 10.2% 2.0% 1.7%
D 0.31% 0.11% 0.06% 0.09% N/A N/A 9.4% 1.9% 1.8%
F 0.27% 0.09% 0.06% 0.10% N/A N/A 9.2% 1.8% 1.8%

Essences[]

Updated January 5, 2017
Grade Low Magic Essence Mid Magic Essence High Magic Essence Low Fire Essence Mid Fire Essence High Fire Essence Low Water Essence Mid Water Essence High Water Essence Low Wind Essence Mid Wind Essence High Wind Essence
SSS 24.1% 27.5% 27.3% 24.5% 26.4% 26.8% 24.0% 27.2% 29.5% 24.8% 25.8% 24.2%
SS 31.4% 23.0% 22.0% 30.6% 23.6% 22.5% 31.2% 22.9% 22.4% 30.9% 23.0% 21.8%
S 33.3% 21.5% 20.1% 34.1% 21.8% 19.5% 33.4% 21.9% 19.7% 33.9% 21.5% 19.1%
A+ 24.6% 18.8% 14.8% 24.5% 18.9% 14.4% 24.3% 19.1% 14.6% 24.4% 18.5% 14.5%
A 29.4% 17.2% 11.6% 29.0% 17.1% 11.4% 29.0% 17.2% 11.5% 29.0% 17.1% 11.8%
A- 33.6% 14.7% 8.5% 33.3% 14.7% 8.7% 33.6% 15.6% 8.4% 33.2% 14.9% 8.6%
B+ 27.1% 14.3% 7.1% 27.6% 13.4% 6.9% 26.8% 14.1% 6.9% 27.2% 13.7% 7.1%
B 29.8% 12.5% 6.5% 29.3% 12.3% 6.4% 29.9% 12.7% 6.3% 30% 12.9% 6.4%
B- 34.0% 10.5% 5.3% 33.7% 10.6% 5.4% 33.6% 10.4% 5.4% 34.0% 10.4% 5.1%
C 35.5% 5.0% 2.8% 34.9% 4.8% 2.3% 34.7% 4.6% 2.4% 35.4% 4.8% 2.5%
D 40.3% 2.9% 1.3% 39.5% 2.6% 1.2% 40.3% 2.7% 1.3% 40.6% 2.6% 1.1%
F 43.5% 1.8% N/A 43.6% 2.0% N/A 44.5% 1.9% N/A 44.3% 2.0% N/A

Currency[]

Updated January 5, 2017
Grade Mana Crystals Rune
SSS 253.6% 43.1% 140.8%
SS 265.6% 30.1% 157.8%
S 307.9% 22.1% 134.8%
A+ 296.7% 26.4% 114.9%
A 322.8% 19.5% 100.1%
A- 347.8% 13.9% 87.7%
B+ 288.1% 18.3% 80.8%
B 298.2% 14.7% 73.2%
B- 306.5% 10.9% 67.5%
C 238.8% 14.3% 61.2%
D 237.9% 12.1% 59.0%
F 236.6% 8.8% 56.7%

Monsters[]

Updated January 5, 2017
Grade Devilmon King Angelmon King Angelmon King Angelmon King Angelmon King Angelmon
SSS 0.28% 0.28% N/A 0.38% N/A 0.19%
SS 0.32% 0.29% 0.18% 0.34% 0.11% 0.29%
S 0.24% 0.16% 0.18% 0.14% 0.16% 0.18%
A+ 0.25% 0.13% 0.17% 0.11% 0.18% 0.17%
A 0.20% 0.11% 0.09% 0.12% 0.13% 0.13%
A- 0.16% 0.14% 0.12% 0.13% 0.11% 0.11%
B+ 0.12% 0.10% 0.09% 0.08% 0.14% 0.07%
B 0.19% 0.08% 0.10% 0.08% 0.10% 0.09%
B- 0.12% 0.06% 0.08% 0.07% 0.12% 0.10%
C 0.10% 0.09% 0.09% 0.09% 0.04% 0.05%
D N/A 0.05% 0.10% 0.11% 0.07% 0.12%
F N/A 0.08% 0.08% 0.10% 0.08% 0.06%

References[]

In other language[]

LanguageTitleNotes
English World Boss
Korean 월드보스
Japanese ワールドボスWārudo Bosu
Traditional Chinese世界BOSS
Simplified Chinese 世界BOSS
French Boss des mondes
German Welten-Boss
Russian Мировой Босс
Portuguese Chefe do Mundo
Spanish Jefe del Mundo
Indonesian World Boss
Malay Bos Dunia
Vietnamese Boss Thế Giới
Thai บอสปฐพี
World Map
Scenarios Garen ForestMt. SizKabir RuinsMt. White RagonTelain ForestHydeni RuinsTamor DesertVrofagus RuinsFaimon VolcanoAiden ForestFerun CastleMt. RunarChiruka RemainsIran DesertPanther VolcanoChomp TownSuburban FlatsMovers of ArabiaMt. OlympusSharkbite Shores
Dungeons Cairos DungeonHall of LightHall of DarkHall of FireHall of WaterHall of WindHall of MagicGiant's KeepDragon's LairNecropolisSecret DungeonsHall of HeroesAngel GardenRainbow GardenDevilmon Cave
Rifts Dimensional RiftWorld BossRift of WorldsAir Raid
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