Water.png Warbear (Gold Star.pngx3)  -    Dagora (Purple Star.pngx4)
Navigator: Fire.png Water.png Wind.png Light.png Dark.png
Warbear (Water) Icon.png Dagora Icon.png Dagora (Second Awakening) Icon.png
Type: HP
Obtainable from: Unknown Scroll, Social Summon, Mystical Scroll, Mystical Summon, Temple of Wishes, Mt. White Ragon
Awakened bonus: New Skill: [Spirit's Will (Passive)]
5 Essence of Water (Mid).png
Mid
15 Essence of Water (Low).png
Low
5 Essence of Magic (Mid).png
Mid
10 Essence of Magic (Low).png
Low
HP:
11850
Attack:
417
Defense:
604
Speed:
102
  • Stats reflect 6-star max, with each bar reflecting how that particular stat compares to the minimum and maximum that can be found among all monsters.
    • e.g. A monster with 15,000 HP will have its bar reach the end since that's the maximum among all monsters.


Skills
Leader Skill Health Point (Low) Icon.png

Leader Skill: Increases the HP of ally monsters by 15%.

Thrash (Water).png
170%+15%
Thrash: Smashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. This attack will deal more damage according to your MAX HP.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +20%
Crouch.png
30%
Crouch: Recovers your HP by 30% and increases Defense for 2 turns. (Reusable in 5 turns)
  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1
Spirit's Will (Passive).png
Spirit's Will (Passive) (Awakened): Revives with 30% HP at the last dying breath using the power of unbreakable will. [Automatic Effect] (Reusable in 9 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
  • Lv.4 Cooltime Turn -1

Thrash (Water).png
190%+18%
Thrash: Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has an 85% chance to reduce the enemy's Attack Bar by 25%.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
Crouch (Water) (Second awakening).png
Crouch: Recovers your HP by 35% and increases Defense for 2 turns. Your MAX HP increases by 20% whenever you use Crouch, and this effect accumulates up to 5 times. (Reusable in 3 turns)
  • Lv.2 Recovery +5%
  • Lv.3 Recovery +5%
  • Lv.4 Recovery +10%
Spirit's Will (Passive) (Second Awakening).png
Spirit's Will (Passive): Counterattacks with a 50% chance when you receive damage, and revives with 30% of HP at the last dying breath using the power of unbreakable will. [Automatic Effect]


Evolution Stats
Grade ★★★ ★★★★ ★★★★★ ★★★★★★
Level Min Lv. 25 Min Lv. 30 Min Lv. 35 Min Lv. 40
Normal
HP 2325 4185 3345 5700 4560 7755 6195 10545
ATK 85 153 122 208 166 283 226 384
DEF 124 223 178 303 242 412 329 560
Awakened
HP 2625 4710 3765 6420 5130 8715 6975 11850
ATK 92 166 133 226 181 307 245 417
DEF 133 240 192 327 261 444 355 604
Second Awakening
HP 2805 5040 4035 6855 5490 9330 7455 12675
ATK 116 209 168 285 228 387 310 527
DEF 145 262 209 356 285 484 387 659


Static Attributes
SPD CRI Rate CRI DMG RES ACC
Unawakened 101 15% 50% 15% 0%
Awakened 102 15% 50% 15% 0%


Additional notes[edit | edit source]

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