170%+15%
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Thrash: Smashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. This attack will deal more damage according to your MAX HP.
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- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +20%
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20%
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Roar: Inflicts damage proportional to your MAX HP to all enemies and decreases their Attack Power for 2 turns. (Reusable in 5 turns)
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- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
- Lv.5 Cooltime Turn -1
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75%*
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Counterblow (Awakened): Provokes all enemies with a 70% chance, and counterattacks every time you receive damage for 3 turns. (Reusable in 6 turns)
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- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
- Lv.4 Cooltime Turn -1
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190%+18%
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Thrash: Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has an 85% chance to reduce the enemy's Attack Bar by 25%. The inflicted damage increases by 100% when counterattacking.
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- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +10%
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24%
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Roar: Inflicts damage proportionate to your MAX HP to all enemies and decreases their Attack Power for 2 turns and provokes all enemies for 1 turn with a 50% chance. (Reusable in 3 turns)
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- Lv.2 Damage +5%
- Lv.3 Damage +15%
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Counterblow: Provokes all enemies with a 70% chance, and counterattacks every time you receive damage for 3 turns. (Reusable in 3 turns)
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- Lv.2 Harmful Effect Rate +5%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Harmful Effect Rate +15%
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