Stats reflect 6-star max, with each bar reflecting how that particular stat compares to the minimum and maximum that can be found among all monsters.
e.g. A monster with 15,000 HP will have its bar reach the end since that's the maximum among all monsters.
Leader Skill: Increases the Resistance of ally monsters in the Dungeons by 48%.
Vampire Bat: Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Weaken: Attacks and weakens the enemy's Attack Power and decreases the enemy's Attack Speed for 2 turns with a 75% chance. The target won't be granted with beneficial effects for 2 turns with a 75% chance. (Reusable in 4 turns)
Lv.2 Weakening Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Weakening Effect Rate +10%
Lv.5 Weakening Effect Rate +10%
Lv.6 Cooltime Turn -1
Death Blow (Awakened): Deals a fatal blow to one enemy. The damage increases by 25% for each harmful effect on the enemy. (Reusable in 4 turns)