Summoners War Sky Arena Wiki
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Summoners War patch 4.1.7 was released on December 20, 2018. It updated Summoners War: Sky Arena to version 4.1.7.

Changelog[]

New features[]

  • [Rune: Auto Power-up] The star grade of the rune will be displayed more clearly in the power-up result pop-up screen.
  • [Special League] SWC 2018 Battle Mode has been improved.
    • The waiting time after the [Pre-Ban] has been reduced from 30 seconds to 15 seconds.
  • [Shop] > [Package] Legendary Attribute Packs have been added.

Skill balancing[]

Monster Attribute Skill Modification
Sky Dancer Light Charge Vitality Cooldown time (4 turns —› 5 turns)
Dragon Knight Dark Tooth For a Tooth (Passive) Increases the Attack Bar of all allies by 20% —› 15% if an ally receives a Critical Hit.
Desert Queen Wind Delayed Promise [Effect Modification]


  • Decreases the Attack Bar of all enemies by 75% -> Resets the Attack Bar of the enemy target and decreases the Attack Bar of the other enemies by 30% each.
Panda Warrior Water/Light Dragon's Dance [Effect Modification]


  • Each strike has a 15% chance to remove a beneficial effect and stuns them for 1 turn. —> The third attack removes a beneficial effect and stuns them for 1 turn with a 25% chance each.
Panda Warrior Fire Panda Supremacy Inflicted damage increased approx. by 14%
Panda Warrior Dark Almighty Strength —> Almighty Strength (Passive) [Skill Modification] - Changed to a passive skill


  • Before: Attacks all enemies, decreasing their Attack Power for 2 turns and casts a shield on yourself, equivalent to 20% of the damage inflicted for 3 turns. The damage of [Sequential Attack] increases by 50% if this skill is on cooldown.
  • After: Decreases the incoming damage by 35% and increases the damage dealt by 50% if the enemy has lower Attack Power than yours. Recovers the HP by 30% of the damage dealt with every attack during your turn. [Automatic Effect]
Fairy King Fire/Water/Wind/Light/Dark Serenity [Effect Modification]


  • Removes a beneficial effect with a 30% chance on each strike. —> Increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.
Fairy King Fire Hellfire [Skill Modification]


  • Before: Decreases the HP of yourself and the enemy target by 30% each with a flame and decreases the HP by 15% each if its a Boss. Inflicts great damage to the target and creates a shield that's 30% of the inflicted damage for 3 turns afterwards.
  • After: Removes all beneficial effects granted on the enemy, decreases the HP of yourself and the enemy target by 30% each with a flame and decreases the HP by 15% each if its a Boss. Inflicts great damage to the target and creates a shield that's 50% of the inflicted damage for 3 turns afterwards.
Fairy King Dark Discernment (Passive) Decreases the chances of the allies being granted with harmful effects by 20% —› 30%.
Paladin Wind Justice Strike (Awaken) Decreases the Attack Bar with a 35% —› 100% chance.
Paladin Light Justice Strike (Awaken) Recovers the HP when you attack during your turn.
Hell Lady Water Eternal Scar
  • Destroys the enemy's MAX HP by 50% of the inflicted damage. —> Destroys the enemy's MAX HP by the amount of damage inflicted by the second attack.
  • Inflicted damage increased by 8%
Monkey King Water/Light All or Nothing [Skill Modifications]


  • Before: Attacks all enemies and decreases their Attack Bar by 30%. Absorbs the Attack Bar by 30% when the enemies are under harmful effects.
  • |After: Attacks all enemies and stuns them for 1 turn with a 75% chance. Increases your Attack Bar by 25% per stunned enemy after the attack.
Beast Monk Fire Crushing Blow (Awaken) [Effect Modification]


  • Inflicts Continuous Damage for 2 turns with a 50% chance. —> Removes a beneficial effect granted on the target with a 100% chance.
Beast Monk Fire Trick of Fire [Effect Modification]


  • 75% chance to disturb the targets HP recovery for 2 turns. —4 75% chance to silence the target for 2 turns.
Sea Emperor Water/Wind/Light Sweeping Waves Silences for 1 turn —› 2 turns
Dragon Light Armageddon Effect Added: Redistributes the HP of all enemies, excluding the Boss, before inflicting damage.
Phoenix Wind Tempest Effect Added: Increases the Attack Bar by 20% per defeated enemy.
Pioneer Fire Sleeve Attack You recover 5% HP for every enemy beneficial effect removed. —› Decreases each enemy's Attack Bar by 15% per beneficial effect removed from each enemy.
Polar Queen Water Frost Rush Effect Added: Freezes for 1 turn with a 15% chance on each strike.
Pirate Captain Fire Detonation Shot Effect Added: Instantly gains another turn if you set off the bomb.
Mermaid Fire Burning Hearts Effect Added: If your HP is at 50% or lower, stuns the enemy for 1 turn —› 2 turns.
Mermaid Water Song of the Sirens —> Song of the Sirens (Passive) [Skill Modification] - Changed to a passive skill


  • Before: Sings an irresistible song that seduces all enemies and puts them into sleep for 1 turn.
  • After: Reduces the time of all harmful effects, except inability effects, granted on all allies by 1 turn and recovers the ally with the lowest HP status by 10% of your HP every turn. [Automatic Effect]
Vampire Fire/Light Noble Agreement Attack 1 time —› 2 times (the total damage remains the same)
Vampire Water Killing Wave [Skill Modification]


  • |Before: Attacks with a group of bats. The damage increases if you are less wounded.
  • After: Attacks all enemies up to 5 times, depending on your HP status. The damage also increases as the enemy's HP status decreases.
Kobold Bomber Fire Meteor Bomb Effect Added: Immediately sets off the bomb if the enemy has bombs.
Undine Wind Spirits Blessing HP recovery 20% —› 30%
Death Knight Fire Extortion Effect added: Disturbs the HP recovery for 2 turns
Epikion Priest Wind/Dark Block Flow [Skill Modification]


  • Before: Extends the time of the beneficial effects and shortens the time of the harmful effects and recovers the HP of all allies. The recovery amount is in proportion to the Attack Power.
  • After: Extends the time of the beneficial effects and shortens the time of the harmful effects granted on all allies, and recovers their HP by 10% each. The recovery amount increases by 5% per harmful effect or beneficial effect granted on the allies.
Epikion Priest Fire Fanatic Cooldown time (8 turns —› 7 turns)
Imp Champion Fire/Water/Wind/Light/Dark Spear Charge Inflicts continuous damage with a 50% —› 100% chance
Imp Champion Fire Flame Thrower Effect Added: Inflicts continuous damage for 2 turns —› 3 turns if you get a Critical Hit.
Imp Champion Water Wipe Out Effect Added: Inflicts continuous damage for 1 turn if the skill didn't ignore the enemy's Defense.
Imp Champion Wind Storm Warrior (Passive) Effect Added: Stuns the target with a 100% chance if you get a Critical Hit.
Imp Champion Light Shining Spear [Skill Modification]


  • Before: Attacks the enemy and recovers by the amount of the inflicted damage. Gets another turn immediately if your HP is full after the attack.
  • After: Attacks the enemy and creates a shield that's proportionate to the damage dealt for 3 turns. Gets another turn immediately if you get a Critical Hit.
Imp Champion Dark Spear Shower Effect Added: Inflicts continuous damage with a 100% chance if you get a Critical Hit.

Skill levels modified[]

Monster Attribute Skill Modification
Panda Warrior Dark Almighty Strength —> Almighty Strength (Passive) Skill Power-up: Damage +, Cooldown Time - —› Recovery +
Mermaid Water Song of the Sirens —> Song of the Sirens (Passive) Skill Power-up: Cooldown time - —› Recovery +

Skill errors resolved[]

Monster Attribute Skill Modification
Dice Magician Wind To Live or To Die (Passive) [Necropolis] Fixed the issue of the [To Live or To Die (Passive)] skill activating abnormally when Ancient Lich King stole your Monster with his (Imprison Soul) skill.
Death Knight Light Trade [Necropolis] If your ally Monster got stolen by Ancient Lich King's (Imprison Soul) skill and got defeated from [Trade] skill when you don't have any allies to revive, a shield will be created on all allies for 2 turns.

Skill description changes[]

Monster Attribute Skill Previously Now
Desert Queen Wind Delayed Promise Decreases the Attack Bar of all enemies by 75% each, and puts them to sleep for 2 turns. Resets the Attack Bar of the enemy target and decreases the Attack Bar of the other enemies by 30% each Also puts all enemies to sleep for 2 turns.
Panda Warrior Water/Light Dragon's Dance Attacks all enemies 3 times with each stake having a 15% chance to remove a beneficial effect and stuns them for 1 turn. This attack will deal more damage according to your MAX HP. Attacks all enemies 3 times to inflict damage that increases accordingly to your MAX HP. The third attack removes a beneficial effect and stuns them for 1 turn with a 25% chance each.
Fairy King Water/Fire/Wind/Light/Darkness Serenity Attacks the enemy 2 times and removes a beneficial effect with a 30% chance on each strike. Attacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.
Fairy King Fire Hellfire Decreases the HP of yourself and the enemy target by 30% each with a flame and decreases the HP by 15% each if it's a Boss. Inflicts great damage to the target and creates a shield that's 30% of the inflicted damage for 3 turns afterwards. Removes all beneficial effects granted on the enemy, decreases the HP of yourself and the enemy target by 30% each with a flame and decreases the HP by 15% each if it's a Boss. Inflicts great damage to the target and creates a shield that's 50% of the inflicted damage for 3 turns afterwards.
Fairy King Darkness Discernment (Passive) Decreases the chances of the allies being granted with weakening effects by 20% and increases the duration of the weakening effects that the allies, excluding those that are under inability effects, grant on the enemies by 1 turn each with the power of a piercing gaze. [Automatic Effect] Decreases the chances of the allies being granted with harmful effects by 30% and increases the duration of the harmful effects that the allies, excluding those that are under inability effects, grant on the enemies by 1 turn each with the power of a piercing gaze [Automatic Effect]
Hell Lady Water Eternal Scar Attacks all enemies 2 times to decrease the Defense and disturbs the HP recovery for 2 turns with each attack. Additionally, this attack will destroy the enemy's MAX HP by 50% of the inflicted damage. Attacks all enemies 2 times to decrease the Defense and disturbs the HP recovery for 2 turns with each attack. Additionally, destroys the enemy's MAX HP by the amount of damage inflicted by the second attack.
Paladin Light Justice Strike (Awaken) Attacks and stuns the enemy for 1 turn with a 15% chance. Recovers the HP of an ally, including yourself, with the lowest HP by 10%. This attack will deal more damage according to your MAX HP. Attacks and stuns the enemy for 1 turn with a 15% chance. Recovers the HP of an ally, including yourself, with the lowest HP by 10% when you attack during your turn. This attack will deal more damage according to your MAX HP.
Dragon Knight Darkness Tooth For a Tooth (Passive) Increases the Attack Bar of all allies by 20% if an ally receives a Critical Hit [Automatic Effect] Increases the Attack Bar of all allies by 15% if an any receives a Critical Hit [Automatic Effect]
Monkey King Water/Light All or Nothing Attacks all enemies and decreases their Attack Bar by 30%. Absorbs the Attack Bar by 30% when the enemies are under harmful effects. Attacks all enemies and stuns them for 1 turn with a 75% chance. Increases your Attack Bar by 25% per stunned enemy after the attack.
Phoenix Wind Tempest Attacks all enemies with a violent storm. Becomes instantly reusable if an enemy dies. Attacks all enemies with a violent storm. Becomes instantly reusable if an enemy dies. Increases the Attack Bar by 20% per defeated enemy.
Beast Monk Fire Crushing Blow (Awaken) Smashes the enemy and inflicts Continuous Damage on the target for 2 turns with a 50% chance. The damage of this skill is proportionate to your MAX HP and this attack will increase your Attack Speed for 2 turns if it lands as a Critical Hit. Smashes the enemy and removes a beneficial effect granted on the target with a 100% chance. The damage of this skill is proportionate to your MAX HP and this attack will increase your Attack Speed for 2 turns if it lands as a Critical Hit.
Beast Monk Fire Trick of Fire Attacks all enemies with a spell that summons the power of fire. This attack has a 75% chance to disturb the targets HP recovery for 2 turns. The damage of this skill is proportionate to your MAX HP. Attacks all enemies with a spell that summons the power of fire and Silences them for 2 turns with a 75% chance. The damage of this skill is proportionate to your MAX HP.
Pioneer Fire Sleeve Attack Attacks all enemies with world devouring powers and removes the beneficial effects on all enemies. You recover 5% HP for every enemy beneficial effect removed. Attacks all enemies with world devouring powers and removes the beneficial effects on all enemies. Decreases each enemy's Attack Bar by 15% per beneficial effect removed from each enemy.
Paladin Wind Justice Strike (Awaken) Attacks and stuns the enemy for 1 turn with a 15% chance. Decreases the Attack Bar by 30% with a 35% chance. Attacks and stuns the enemy for 1 turn with a 15% chance. Decreases the Attack Bar by 30% with a 100% chance.
Polar Queen Water Frost Rush Attacks all enemies with ice pillars. Grants another turn instantly if the enemy dies. Attacks all enemies with ice pillars 3 times and freezes them for 1 turn with a 15% chance on each strike. Gains another turn instantly if the enemy dies.
Sea Emperor Water/Wind/Light Sweeping Waves Attacks all enemies with mighty waves, Silencing them for 1 turn. The enemies under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills Attacks all enemies with mighty waves, Silencing them for 2 turns The enemies under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills.
Panda Warrior Darkness Darkness Almighty Strength Attacks all enemies, decreasing their Attack Power for 2 turns and casts a shield on yourself, equivalent to 20% of the damage inflicted for 3 turns. The damage of [Sequential Attack] increases by 50% if this skill is on cooldown. Decreases the incoming damage by 35% and increases the damage deal by 50% if the enemy has lower Attack Power than yours. Recovers the HP by 30% of the damage dealt with every attack during your tum. [Automatic Effect]
Dragon Light Armageddon Sacrifices half of your current HP to deal damage to all enemies The damage is proportionate to the sacrificed HP. Redistributes the HP of all enemies, excluding the Boss, and sacrifices half of your current HP to deal damage proportionate to the sacrificed HP to all enemies.
Pirate Captain Fire Detonation Shot Fires a carefully aimed shot that deals great damage. This attack sets off the bomb effects on the target. Fires a carefully aimed shot that deals great damage. This attack sets off the bomb effects on the target. Instantly gains another turn if you set off the bomb.
Epikion Priest Wind/Darkness Block Flow Extends the time of the beneficial effects and shortens the time of the harmful effects and recovers the HP of all allies. The recovery amount is in proportion to the Attack Power. Extends the time of the beneficial effects and shortens the time of the harmful effects granted on all allies, and recovers their HP by 10% each. The recovery amount increases by 5% per harmful effect or beneficial effect granted on the allies
Mermaid Fire Burning Hearts Attacks an enemy, Stunning the enemy for 1 turn and sets back all of the targets skills to MAX cooldown with an 80% chance each. Attacks an enemy, stunning the enemy for 1 turn and sets back all of the target's skills to MAX cooldown with an 80% chance each. If your HP is at 50% or lower, stuns the enemy for 2 turns.
Mermaid Water Song of the Sirens(Passive) Sings an irresistible song that seduces all enemies and puts them into sleep for 1 turn. Reduces the time of all harmful effects, except inability effects, granted on all allies by 1 turn and recovers the ally with the lowest HP status by 10% of your HP every turn. [Automatic Effect]
Vampire Water Killing Wave Attacks with a group of bats. The damage increases you are less wounded. Attacks all enemies up to 5 times, depending on your HP status. The damage also increases as the enemy's HP status decreases.
Vampire Fire/Light Noble Agreement Strikes a strong blow with a surprise attack. This attack receives a 30% Critical Rate bonus. Strikes two strong blows. This attack receives a 30% Critical Rate bonus.
Vampire Light Noble Agreement (Awaken) Ambushes the enemy to deal a strong blow and stuns the target a the attack lands as a Critical Hit. This skill has 30% additional Critical Rate and will deal more damage according to your Attack Speed. Ambushes the enemy to deal two strong blows and stuns the target for 1 turn if the attack lands as a Critical Hit. This skill has 30% additional Critical Rate and will deal more damage according to your Attack Speed
Undine Wind Spirit Bossing Removes all harmful effects on all allies, also granting Immunity for 2 turns and recovering 20% of their HP. Removes all harmful effects on all allies, also granting Immunity for 2 turns and recovering 30% of their HP.
Death Knight Fire Extortion Drains life from a targeted enemy. The stolen HP is to 30% of your MAX HP. Drains life from a targeted enemy. The stolen HP is equivalent to 30% of your MAX HP. Also disturbs the target's HP recovery for 2 turns.
Kobold Bomber Fire Meteor Bomb Drops a flaming bomb to randomly attack the enemies 4 times. Each attack will inflict Continuous Damage for 2 turns. Drops a flaming bomb to randomly attack the enemies 4 times. Each attack will inflict Continuous Damage for 2 turns. Immediately sets off the bomb if the enemy has bombs.
Imp Champion Water/Fire/Wind/Light/Darkness Spear Charge Charge towards the enemy with a spear to inflict continuous damage for 1 turn with a 50% chance. Increases your Attack Power for 1 turn if you get a Critical Hit. Charges towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack Power for 2 turns a you get a Critical Hit.
Imp Champion Fire Flame Thrower Throws a ball in flames to attack all enemies 2 times and inflicts continuous damage for 2 turns with each attack. Throws a ball in flames to attack all enemies 2 times and inflicts continuous damage for 2 turns with each attack. Inflicts continuous damage for 3 turns if you get a Critical Hit.
Imp Champion Water Wipe Out Charges towards the enemy to attack 5 times consecutively. Ignores the enemy's Defense with a 25% chance. Charges towards the enemy to attack 5 times, and either inflicts continuous damage for 1 turn with a 75% chance or ignores the enemy's Defense with a 25% chance with each attack.
Imp Champion Wind Storm Warrior (Passive) Embraces the power of thunder, granting all attacks a 50% chance to stun the target. [Automatic Effect] Embraces the power of thunder, granting all attacks a 50% chance to stun the target. Stuns the target with a 100% chance if you get a Critical Hit [Automatic Effect]
Imp Champion Light Shining Spear Attacks the enemy and recovers by the amount of the inflicted damage. Gets another turn immediately after HP is full after the attack. Attacks the enemy and creates a shield that's proportionate to the damage for 3 turns. Gets another turn immediately if you get a Critical Hit.
Imp Champion Darkness Spear Shower Attacks the enemy 5 times by throwing a javelin and inflicts continuous damage for 3 turns with a 50% chance for each attack. Attacks the enemy 5 times by throwing a javelin and inflicts continuous damage for 3 turns with a 50% chance for each attack. Inflicts continuous damage for 3 turns with a 100% chance if you get a Critical Hit.
Oracle Wind Promised Time Attacks all enemies and detonates all bomb effects on them, instantly dealing the bomb damage to the targets. Attacks all enemies and immediately sets off the bombs on the target.

Bug fixes[]

  • Fixed the issue of the quantity of [Blessing of Summon/ Splendid Blessing of Summon] not being refreshed under certain situations.

Monster bug fixes[]

  • (Transmogrified Water/ Wind Grand Duke Chimera) Improved the display effect of some skills to be shown at the more accurate time
  • (Water Lightning Emperor) Fixed the AI issue of the [Forbidden Galdr] skill being used at the defeated Monster under certain situations
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