Summoners War patch 3.4.5 was released on June 3, 2017. It updated Summoners War: Sky Arena to version 3.4.5.
Changelog[]
New features[]
- New [Goodwill Contest] Mode has been added to the World Arena.
How to create a Goodwill Contest Room | How to participate in a Goodwill Contest Room |
---|---|
[Create Room](Tap the Create Room Button on the right of the Goodwill Contest)
[Manage Room](Goodwill Contest Room Option)
|
[Search Contest](Magnifying Glass icon at the top of the Goodwill Contest)
[Contest List](Goodwill Contest Menu)
[Invite]
|
List of Participants (Goodwill Contest Room Participants)
Spectate Battle (Goodwill Contest Room Spectate Battle)
Recommend(Goodwill Contest Room Option)
Share (Goodwill Contest Room Option)
| |
How to end the Goodwill Contest | How to exit the Goodwill Contest Room |
[Contest Room Option - Manage Contest/End Contest]
|
|
- Goodwill Contest Rules
- Normal Battle: It's a battle that proceeds based on basic rules of the World Arena Season. You can select Monsters of all grades.
- 4★ or below Battle: You can only select Monsters that are default 4★ or below.
- 20★ Battle: It's a battle that proceeds based on the rule that limits the sum of the default star grade(★) of selected Monsters to 20.
- Goodwill Contest Rules
- The World Arena [Goodwill Battle] Screen UI has been improved.
- The no. of slots have been increased from 500 -> 600 slots in the Rune Inventory.
- [Monster Slot] and [Monster Storage] will be modified as follows.
- [Monster Slot]
- The default no. of Monster Slots given at the start of the game has been increased from 15 -> 50 slots.
- 10 slots will be added when you expand the slots 1 time. (Previously: 5 slots).
- The Monster Slot Expansion Cost has been lowered than the previous cost.
- [Monster Slot]
No. of Slots | Previously | After the Change |
---|---|---|
51-60 | 105,000 | 120,000 |
61-70 | 165,000 | 140,000 |
71-80 | 240,000 | 160,000 |
81-90 | 320,000 | 180,000 |
91-100 | 400,000 | 200,000 |
No. of Slots | Previously | After the Change |
---|---|---|
51-60 | 120 | 30 |
61-70 | 120 | 35 |
71-80 | 160 | 40 |
81-90 | 200 | 45 |
91-100 | 200 | 50 |
- [Monster Storage]
- The MAX no. of slots has been increased from 500 -> 600 slots in the Monster Storage.
- The MIN level requirement to build the Monster Storage has been removed. (Only Lv. 20+ users were able to proceed with the quest and build the Monster Storage, but now, Lv. 1+ users can build the Monster Storage, too.)
- The no. of slots added to the Storage with 1 expansion has been changed from 5 -> 10 slots. Accordingly, the default no. of slots provided when you purchase the Monster Storage for the first time will be adjusted to 10 slots.
- The Monster Slot Expansion Cost has been lowered than the previous cost.
- [Monster Storage]
Previously | After the Change | |
---|---|---|
No. of slots | 5 Slots | 10 Slots |
Provided at first Cost (Mana Stones) | 120,000 | 200,000 |
Previously | After the Change | |
---|---|---|
Expansion Cost (Mana Stones) | 240,000 | 200,000 |
Expansion Cost (Crystals) | 60 | 50 |
- If the Storage Slots were expanded by 5 slots before the v3.4.5 update, it will be automatically changed to 10 slots after the update. (Ex: 5 slots -> 10 slots / 15 slots -> 20 slots)
- New [Game Introduction] Menu has been added. (Summoner's Profile -> Game Settings: Game Introduction)
- Game Introduction: You can view the Summoners War Introduction Page.
- User Interview: You can see interviews from users all over the world.
- Interesting Records: You can check various infographics of Summoners War.
- Introduction Video: You can watch the introduction video once again.
Bug fixes[]
- (Global Server) The chat notification feature that was deactivated due to the crashing error has been reactivated.
- (All) The error of the effects being displayed slowly when Inugami is defeated during the battle has been resolved.
- (Dark) Harp Magician's [Song of Switched Destiny]: The error of the skill being used on the Boss during auto battle has been resolved.
Skill balancing[]
Monster | Attribute | Skill | Modification |
---|---|---|---|
Fairy King | Fire | Hellfire | Decreased the cooldown time by 1 turn (5 -> 4 turns) |
Fairy King | Dark | Discernment (Passive) | [Skill Modification]
|
Sky Dancer | Dark | Dagger of Grudge | Inflicts damage that ignores all damage reduction effects when your HP is 50% or below -> Inflicts damage that ignores all damage reduction effects without any requirements |
Pioneer | Fire/Wind/Dark | North Star's Wisdom | This attack lands as a Crushing Hit. -> This attack won't land as Glancing Hits. |
Pioneer | Wind | Lightning of Cycle | Attacks all enemies when the enemy you attacked is defeated-> Attacks the enemy and inflicts half of the damage you inflicted on all other enemies. * Default damage amount has been decreased due to balancing. |
Occult Girl | Dark | Dark Guardian Angel | Added Effect: Increases the Attack Power of all allies for 3 turns before attacking. |
Rakshasa | Water/Wind/Dark | Fast Swing | Modified to "damage also increases as your Attack Speed increases." Decreased the cooldown time by 1 turn (5 -> 4 turns) |
Rakshasa | Fire/Light | Burning Swing | Modified to "damage also increases as your Attack Speed increases." |
Rakshasa | Dark | Devil's Whip |
|
Undine | Light | Absolute Defense | Decreased the cooldown time by 1 turn (8 -> 7 turns) |
Death Knight | Fire | Extortion | Decreased the cooldown time by 1 turn (6 -> 5 turns) |
Hell Lady | Fire/Wind/Dark | Shatter | Added Effect: Your Attack Bar will increase by 10% each when the attack lands as a Critical Hit. |
Barbaric King | Dark | Frenzy | No. of attacks decreased from 2 hits -> 1 hit (No change to the total amount of inflicted damage) Increased the chances of recovering the turn instantly without any cooldown time by 25% -> 40% |
Ifrit | Fire | Ancient Power (Passive) | Increases damage by 20% -> 30% when the enemy target is granted with harmful effects. |
Fairy | Fire/Dark | Double Arrow | When 2 arrows hit the same target: Stuns for 1 turn -> Guarantees to Stun for 1 turn. |
Fairy | Water | Sleep Spell | Decreased the cooldown time by 1 turn (6 -> 5 turns) |
Fairy | Fire | Arrow Attack | Increases inflicted damage by 13% |
Fairy Queen | Light | Fairy's Blessing | Increases recovery amount by 15% |
Fami | Light | Light Wedged Arrow | Increases inflicted damage by 12% |
Cow Girl | Dark | Devil's Bullet | The chance of landing a Glancing Hit is decreased by 50% -> The chance of landing a Critical Hit is increased by 30%. |
Amazon | All | Accurate Shot | The inflicted damage is proportionate to the Attack Power -> The inflicted damage is proportionate to the enemy's MAX HP. |
Amazon | Water | Ice Arrow | Decreased the cooldown time by 1 turn (4 -> 3 turns) |
Amazon | Fire | Fire Arrow |
|
Amazon | Wind/Light | Piercing Arrow | Decreased the cooldown time by 1 turn (4 -> 3 turns) |
Amazon | Dark | Poison Arrow | Added Effect: The enemy can't be revived if the enemy is killed with this skill. |
Amazon | Fire | Last Shot | 70% chances of landing a Critical Hit -> 50% increased damage if the target's HP is more than twice of your current HP. |
Amazon | Light | Phantom Crush | Added Effect: If the target is immune to Stun, the damage will be increased by 30%. Decreased the cooldown time by 1 turn (5 -> 4 turns) |
Amazon | Dark | Soul Crush |
|
Beast Monk | Water/Dark | Defend | Added Effect: Protects the ally target for 3 turns and instantly recovers a turn, afterwards. |
Succubus | All | Dreamy Invitation |
|
Succubus | Water/Wind/Light | Strike of Rejection |
|
Succubus | Fire/Dark | Twisted Joy | [Skill Modification]
|
Succubus | Water | Parting Gift |
|
Succubus | Fire | Brutal End | Added Effect: Attacks without waking up the enemy that's under Sleep. |
Succubus | Wind | Blooming Nightmare | Added Effect: Attacks without waking up the enemy that's under Sleep. |
Succubus | Light | Curse of White Night | Added Effect: Attacks without waking up the enemy that's under Sleep. |
Succubus | Dark | Night Hag's Scuttle | Added Effect: Attacks without waking up the enemy that's under Sleep. |
Skill description changes[]
Monster | Attribute | Skill | Previously | Now |
---|---|---|---|---|
Fairy King | Darkness | Discernment (Passive) | Increases the maximum skill cooldown of all enemies by 1 turn each with the power of a piercing gaze. This effect will not affect boss type enemies and can't be stacked up. [Automatic Effect] | Decreases the chances of the allies being granted with weakening effects by 20% and increases the duration of the weakening effects that the allies, excluding those that are under inability effects, grant on the enemies by 1 turn each with the power of a piercing gaze. |
Sky Dancer | Darkness | Dagger of Grudge | Attacks with a secretly hidden blade The damage of this attack increases according to how low your HP is, and ignores all damage reduction effects on the enemy when your HP is under 5. | Attacks with a secretly hidden blade Inflicts damage that ignores all damage reduction effects The damage also increases as your HP status decreases. |
Pioneer | Fire/Wind/Darkness | North Stars Wisdom | Attacks the enemy 2 times with each. attack having a 75% chance to remove a beneficial effect of the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns This attack will always land as a Crushing Hit, regardless of the targets attribute. | Attacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect of the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. This attack won't land as Glancing Hits. |
Pioneer | Winn | Lightning of Cycle | Attacks the enemy with a powerful lightning. Attacks all enemies one more time if the enemy dies. | Attacks the enemy with a powerful lightning. Inflicts half of the damage you inflicted on all other enemies. |
Occult Girl | Darkness | Dark Guardian Angel | Attacks all enemies 5 times. Each attack has a 30% chance to disturb their HP recovery for 3 turns. | Increases the Attack Power of all allies for 3 turns to attack all enemies 5 times and disturbs the HP recovery for 3 turns with a 30% chance each. |
Rakshasa | Water/Wind/Darkness | Fast Swing | Attacks 3 times in a row and inflicts Continuous Damage for 2 turns if you land a Critical Hit. | Attacks 3 times in a row and inflicts Continuous Damage for 2 turns if you land a Critical Hit. The damage also increases as your Attack Speed increases. |
Rakshasa | Fire/Light | Burning Swing | Attacks with a burning whip and inflicts Continuous Damage for 3 turns | Attacks with a burning whip and inflicts Continuous Damage for 3 turns. The damage also increases as your Attack Speed increases |
Rakshasa | Darkness | Devil's Whip | Attacks an enemy 4 times, decreasing the Attack Bar by 20% with a 75% chance for each attack. This attack is guaranteed a stun for 1 turn if the enemy's Attack Bar is depleted | Attacks an enemy 4 times, decreasing the Attack Bar by 3O% with a 75% chance for each attack. This attack is guaranteed a stun for 1 turn if the enemy's Attack Bar is depleted. |
Hell Lady | Fire/Wind/Darkness | Shatter | Attacks all enemies 2 times with a sharp wind and weakens the Defense for 2 turns with a 50% chance for each attacks. | Attacks all enemies 2 times with a sharp wind and weakens the Defense for 2 turns with a 50% chance for each attack. Your Attack Bar will increase by 10% each when the attack lands as a Critical Hit. |
Barbaric King | Darkness | Frenzy | Enrages and attacks an enemy target You instantly recover a turn and prevent this attack from going on cool down with 25% chance. When this attack is on cool down, your Attack Speed increases and you recover 10% HP every turn. | Enrages and attacks an enemy target You instantly recover a turn and prevent this attack from going on cool down with a 40% chance. When this attack is on cool down your Attack Speed increases and you recover 10% HP every turn. |
Ifrit | Fire | Ancient Power (Passive) | Increases the damage inflicted on enemies with harmful effects by 25% and makes an enemy (Boss monsters excluded) oblivious for 2 turns with each attack. Passive skills aren't activated in oblivion state. [Automatic Effect] | Increases the damage inflicted on enemies with harmful effects by 30% and makes an enemy (Boss monsters excluded) oblivious for 2 turns with each attack. Passive skills aren't activated in oblivion state. [Automatic Effect] |
Fairy | Fire/Darkness | Double Arrow | Shoots two arrows to attack a target enemy and a random enemy. Stuns the enemy if both arrows hit the same target. | |
Cow Girl | Darkness | Devil's Bullet | Attacks the enemy with a forbidden bullet. The chances of landing a Glancing Hit is decreased by 50% and ignores the enemy's invincible effects. | Attacks the enemy with a forbidden bullet and grants an effect that ignores the enemy's invincible effects. The chances of landing a Critical Hit is also increased by 30%. |
Amazon | Water/Fire/Wind/Light | Accurate Shot | Attacks accurately with a 30% increased chance of landing a Critical Hit. | Attacks accurately with a 30% increased chance of landing a Critical Hit. The inflicted damage is proportionate to the enemy's MAX HP. |
Amazon | Fire | Fire Arrow | Fires two magical arrows, with each hit having a 40% chance to do Continuous Damage to the enemy for 3 turns. | Fires two magical arrows, with each hit having a 60% chance to do Continuous Damage to the enemy for 3 turns. |
Amazon | Darkness | Poison Arrow | Fires two magical arrows, with each hit having a 40% chance to disturb the enemy's HP recovery for 2 turns. | Fires two magical arrows, with each hit having a 40% chance to disturb the enemy's HP recovery for 2 turns. The enemy can't be revived if the enemy is killed with this skill. |
Amazon | Fire | Last Shot | Fires with an accurate aim, giving the attack a 70% increased chance of landing as a Critical Hit. | Fires with an accurate aim, giving the attack a 50% increased damage if the target's HP is more than twice of your current HP. |
Amazon | Light | Phantom Crush | Inflicts damage proportionate to the enemy's MAX HP and stuns the enemy for 1 turn. | Inflicts damage proportionate to the enemy's MAX HP and stuns the enemy for 1 turn. If the target is immune to Stun, damage will be increased by 30%. |
Beast Monk | Water/Darkness | Defend | Decreases the inflicted damage to 0 for 3 turns when your ally is attacked and receives 50% of the original damage. | Decreases the inflicted damage to 0 for 3 turns when your ally is attacked and receives 50% of the original damage. Instantly recovers a turn, afterwards. |
Succubus | Water/Fire/Wind/Light | Dreamy Invitation | Attacks with a bat and puts the enemy to sleep for 1 turn with a 50% chance. Recover the Attack Bar by 50% if the enemy falls asleep. | Attacks without waking up the enemy that's under Sleep. Puts the target to Sleep for 1 turn with a 50% chance. Recovers the Attack Bar by 50% if the enemy falls asleep after the attack. |
Succubus | Water/Wind/Light | Strike of Rejection | Slaps an enemy target and disturbs its HP recovery for 2 turns. If the target is asleep, the target will be stunned for 1 turn. | Attacks without waking up the enemy that's under Sleep. Disturbs the HP Recovery of the target for 2 turns. Increases the damage by 50% if the target is asleep. |
Succubus | Fire/Darkness | Twisted Loy | Attacks the enemy, transfers up to 2 harmful effects you're currently under, and heals yourself for 30% of the damage dealt with this attack. The damage of this attack increases as the enemy's HP gets lower. | Attacks without waking up the enemy that's under Sleep. Replaces up to 3 beneficial effects granted on the target with Stun, Increased chances of missing, and Decrease DEF Effects. |
Succubus | Water | Parting Gift | Attacks 4 times with a pack of bats, recovering 50% of the inflicted damage as HP, and absorbing 10% of the enemy's Attack Bar. | Attacks without waking up the enemy that's under Sleep. Attacks the target 4 timess to recover 50% of the inflicted damage as HP, and absorbing 15% of the enemy's Attack Bar. Puts the enemy to sleep for 2 turns when the enemy's Attack Bar is empty. |
Succubus | Fire | Brutal End | Attacks all enemies with a swirling fire hurricane and disturbs the enemy's HP recovery for 2 turns | Attacks without waking up the enemy that's under Sleep. Attacks all enemies and disturbs the HP recovery for 2 turns |
Succubus | Wind | Blooming Nightmare | Attacks 5 random targets with a nightmare. Each attack has a 8O% chance to inflict Continuous Damage for 3 turns. | Attacks without waking up the enemy that's under Sleep. Attacks random targets 5 times. Each attack has a 80% chance to inflict Continuous Damage for 3 turns. |
Succubus | Light | Curse of White Night | Reduces the Attack Speed of all enemies with deluding ray of light for 2 turns and increases the enemy's chances of landing a Glancing Hit. | Attacks without waking up the enemy that's under Sleep. Reduces the Attack Speed of all enemies for 2 turns and increases the enemy's chances of landing a Glancing Hit. |
Succubus | Darkness | Night Hag's Scuttle | A swarm of bats attacks all enemies, dealing damage proportionate to their MAX HP, and also having a 75% chance to disturb their HP recovery for 2 turns. | Attacks without waking up the enemy that's under Sleep. Attacks all enemies to deal damage proportionate to their MAX HP and disturb their HP recovery for 2 turns with a 75% chance. |
Valkyrja | Light | Seal of Light | Attacks with a sword. [Seal of Water] is automatically activated if the enemy dies | Attacks the enemy to deal damage proportionate to the MAX HP and Silences the enemy for 2 turns. The enemy under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills. |
Amazon | Wind | Wind Shot | Attacks the enemies with arrows of high velocity. Each arrow has a 50% chance to prevent the target from using a skill with cooldowns for 1 turn. The damage of this skill increases according to the Attack Speed. | Attacks random enemies with arrows of high velocity. Each arrow has a 50% chance. Silence the targets for 1 turn. The enemies under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills. |
Sea Emperor | Water/Wind/Light | Sweeping Waves | Attacks all enemies with might waves, preventing them from using skills with cool times for 1 turn. | Attacks all enemies with might waves, silencing them for 1 turn. The enemies under Silence Effect won't be able to use skills with cooldown time excluding passive skills. |
Mermaid | Fire | Burning Hearts | Attacks an enemy, stunning the enemy for 1 turn and preventing the enemy from using skills with cool times for 2 turns. Each effect has a 8O% chance to activate. | Attacks an enemy, stunning the enemy for 1 turn and Silencing the enemy with for 2 turns with an 80% chance each. The enemies under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills. |
Magic Knight | Fire/Wind/Light | Magic Surge | Attacks the target with 3 magic bullets and prevents the target from using skills with cooldowns for 2 turns with a 75% chance. The skill will also deal 30% increased damage on enemies that do not have any beneficial effects. | Attacks the target that isn't granted with any beneficial effects with 3 magic bullets and Silences the target for 2 turns with a 75% chance each. The target under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills. |
Assassin | Light | Silent Reaper | Attacks an enemy and prevents it from using skills with cool times for 2 turns. If the target dies, all other enemies will receive the harmful effect. | Attacks and Silences the enemy for 2 turns. If the target dies, all other enemies will recieve the Silence Effect. The enemies under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills. |
Desert Queen | Light | Gaze of Oblivon | Puts all enemies into Oblivion and prevents them from using skills with cool times for 2 turns. Passive skills aren't activated in Oblivon. | Silences all enemies and puts them in Oblivion state for 2 turns. Passive skills aren't activated in Oblivion state and enemies under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills. |
Miscellaneous[]
- The scrolling will no longer reset even if you delete friends from the list at the [Community] - Friend Tab.
- [iOS] The game will now support Apple Watch.
- On the Apple Watch App, you'll be able to check notices and events.