Summoners War Sky Arena Wiki
Advertisement

Summoners War patch 3.4.5 was released on June 3, 2017. It updated Summoners War: Sky Arena to version 3.4.5.

Changelog[]

New features[]

  • New [Goodwill Contest] Mode has been added to the World Arena.
How to create a Goodwill Contest Room How to participate in a Goodwill Contest Room

[Create Room](Tap the Create Room Button on the right of the Goodwill Contest)

  • You can name the contest, set up the contest rules, set the room status to public/private.
  • Up to 50 players can enter 1 Contest Room.

[Manage Room](Goodwill Contest Room Option)

  • The player who created the room will be the manager and managers can change the room settings in the [Manage Contest] menu or assign one of the participants as the new manager. Also, managers have the authority to expel the participants in the room.

[Search Contest](Magnifying Glass icon at the top of the Goodwill Contest)

  • You can search for a Contest by entering a search keyword or by Contest rules.

[Contest List](Goodwill Contest Menu)

  • You can sort the Contest Rooms in the "Latest" or "Recommended" order and you can also check the Contest Room you've most recently entered.

[Invite]

  • You can enter the Goodwill Contest if you receive and invite from the manager.

List of Participants (Goodwill Contest Room Participants)

  • The player with the most victories will be shown at the top of the Contest Room and players who joined the Contest Room by tapping the [Battle] Button on the listwill be able to battle against each other.

Spectate Battle (Goodwill Contest Room Spectate Battle)

  • You can spectate the battles that are currently in progress and also watch replay of the past battles.

Recommend(Goodwill Contest Room Option)

  • You can recommend a Goodwill Contest Room. (You can recommend the same room only once a day).

Share (Goodwill Contest Room Option)

  • You can share the Goodwill Contest Room to those who you want to enter the Goodwill Contest with.
How to end the Goodwill Contest How to exit the Goodwill Contest Room

[Contest Room Option - Manage Contest/End Contest]

  • All participants will be expelled from the room automatically when you end the Contest and all game records and replays related to the Contest will be deleted.
  • You can tap the [x] Button at the top to exit the room.
    • Goodwill Contest Rules
      • Normal Battle: It's a battle that proceeds based on basic rules of the World Arena Season. You can select Monsters of all grades.
      • 4★ or below Battle: You can only select Monsters that are default 4★ or below.
      • 20★ Battle: It's a battle that proceeds based on the rule that limits the sum of the default star grade(★) of selected Monsters to 20.
  • The World Arena [Goodwill Battle] Screen UI has been improved.
  • The no. of slots have been increased from 500 -> 600 slots in the Rune Inventory.
  • [Monster Slot] and [Monster Storage] will be modified as follows.
    • [Monster Slot]
      • The default no. of Monster Slots given at the start of the game has been increased from 15 -> 50 slots.
      • 10 slots will be added when you expand the slots 1 time. (Previously: 5 slots).
      • The Monster Slot Expansion Cost has been lowered than the previous cost.
Expansion Cost (Mana Stones)
No. of Slots Previously After the Change
51-60 105,000 120,000
61-70 165,000 140,000
71-80 240,000 160,000
81-90 320,000 180,000
91-100 400,000 200,000
Expansion Cost (Crystals)
No. of Slots Previously After the Change
51-60 120 30
61-70 120 35
71-80 160 40
81-90 200 45
91-100 200 50
    • [Monster Storage]
      • The MAX no. of slots has been increased from 500 -> 600 slots in the Monster Storage.
      • The MIN level requirement to build the Monster Storage has been removed. (Only Lv. 20+ users were able to proceed with the quest and build the Monster Storage, but now, Lv. 1+ users can build the Monster Storage, too.)
      • The no. of slots added to the Storage with 1 expansion has been changed from 5 -> 10 slots. Accordingly, the default no. of slots provided when you purchase the Monster Storage for the first time will be adjusted to 10 slots.
      • The Monster Slot Expansion Cost has been lowered than the previous cost.
Monster Storage First Purchase Cost Modification
Previously After the Change
No. of slots 5 Slots 10 Slots
Provided at first Cost (Mana Stones) 120,000 200,000
Expansion by 10 Slots
Previously After the Change
Expansion Cost (Mana Stones) 240,000 200,000
Expansion Cost (Crystals) 60 50
      • If the Storage Slots were expanded by 5 slots before the v3.4.5 update, it will be automatically changed to 10 slots after the update. (Ex: 5 slots -> 10 slots / 15 slots -> 20 slots)
  • New [Game Introduction] Menu has been added. (Summoner's Profile -> Game Settings: Game Introduction)
    • Game Introduction: You can view the Summoners War Introduction Page.
    • User Interview: You can see interviews from users all over the world.
    • Interesting Records: You can check various infographics of Summoners War.
    • Introduction Video: You can watch the introduction video once again.

Bug fixes[]

  • (Global Server) The chat notification feature that was deactivated due to the crashing error has been reactivated.
  • (All) The error of the effects being displayed slowly when Inugami is defeated during the battle has been resolved.
  • (Dark) Harp Magician's [Song of Switched Destiny]: The error of the skill being used on the Boss during auto battle has been resolved.

Skill balancing[]

Monster Attribute Skill Modification
Fairy King Fire Hellfire Decreased the cooldown time by 1 turn (5 -> 4 turns)
Fairy King Dark Discernment (Passive) [Skill Modification]
  • Previously: Increases the maximum skill cooldown of all enemies by 1 turn each with the power of a piercing gaze. This effect will not affect boss type enemies and can't be stacked up.
  • Changed to: Decreases the chances of the allies being granted with weakening effects by 20% and increases the duration of the weakening effects that the allies, excluding those that are under inability effects, grant on the enemies by 1 turn each with the power of a piercing gaze.
Sky Dancer Dark Dagger of Grudge Inflicts damage that ignores all damage reduction effects when your HP is 50% or below -> Inflicts damage that ignores all damage reduction effects without any requirements
Pioneer Fire/Wind/Dark North Star's Wisdom This attack lands as a Crushing Hit. -> This attack won't land as Glancing Hits.
Pioneer Wind Lightning of Cycle Attacks all enemies when the enemy you attacked is defeated-> Attacks the enemy and inflicts half of the damage you inflicted on all other enemies. * Default damage amount has been decreased due to balancing.
Occult Girl Dark Dark Guardian Angel Added Effect: Increases the Attack Power of all allies for 3 turns before attacking.
Rakshasa Water/Wind/Dark Fast Swing Modified to "damage also increases as your Attack Speed increases." Decreased the cooldown time by 1 turn (5 -> 4 turns)
Rakshasa Fire/Light Burning Swing Modified to "damage also increases as your Attack Speed increases."
Rakshasa Dark Devil's Whip
  • Decreased the Attack Bar by 20% -> 30%
  • Decreased the cooldown time by 1 turn (5 -> 4 turns)
Undine Light Absolute Defense Decreased the cooldown time by 1 turn (8 -> 7 turns)
Death Knight Fire Extortion Decreased the cooldown time by 1 turn (6 -> 5 turns)
Hell Lady Fire/Wind/Dark Shatter Added Effect: Your Attack Bar will increase by 10% each when the attack lands as a Critical Hit.
Barbaric King Dark Frenzy No. of attacks decreased from 2 hits -> 1 hit (No change to the total amount of inflicted damage) Increased the chances of recovering the turn instantly without any cooldown time by 25% -> 40%
Ifrit Fire Ancient Power (Passive) Increases damage by 20% -> 30% when the enemy target is granted with harmful effects.
Fairy Fire/Dark Double Arrow When 2 arrows hit the same target: Stuns for 1 turn -> Guarantees to Stun for 1 turn.
Fairy Water Sleep Spell Decreased the cooldown time by 1 turn (6 -> 5 turns)
Fairy Fire Arrow Attack Increases inflicted damage by 13%
Fairy Queen Light Fairy's Blessing Increases recovery amount by 15%
Fami Light Light Wedged Arrow Increases inflicted damage by 12%
Cow Girl Dark Devil's Bullet The chance of landing a Glancing Hit is decreased by 50% -> The chance of landing a Critical Hit is increased by 30%.
Amazon All Accurate Shot The inflicted damage is proportionate to the Attack Power -> The inflicted damage is proportionate to the enemy's MAX HP.
Amazon Water Ice Arrow Decreased the cooldown time by 1 turn (4 -> 3 turns)
Amazon Fire Fire Arrow
  • 40% -> 60% chances of inflicting Continuous Damage
  • Decreased the cooldown time by 1 turn (4 -> 3 turns)
Amazon Wind/Light Piercing Arrow Decreased the cooldown time by 1 turn (4 -> 3 turns)
Amazon Dark Poison Arrow Added Effect: The enemy can't be revived if the enemy is killed with this skill.
Amazon Fire Last Shot 70% chances of landing a Critical Hit -> 50% increased damage if the target's HP is more than twice of your current HP.
Amazon Light Phantom Crush Added Effect: If the target is immune to Stun, the damage will be increased by 30%. Decreased the cooldown time by 1 turn (5 -> 4 turns)
Amazon Dark Soul Crush
  • Increases inflicted damage by 8%
  • Decreased the cooldown time by 1 turn (5 -> 4 turns)
Beast Monk Water/Dark Defend Added Effect: Protects the ally target for 3 turns and instantly recovers a turn, afterwards.
Succubus All Dreamy Invitation
  • Added Effect: Attacks without waking up the enemy that's under Sleep.
  • Increases the Attack Bar by 50% if the enemy successfully falls asleep -> Recovers the Attack Bar by 50% if the enemy falls asleep after the attack.
Succubus Water/Wind/Light Strike of Rejection
  • Added Effect: Attacks without waking up the enemy that's under Sleep.
  • When attacking the enemy target that's under Sleep: Stuns for 1 turn -> Increases the damage by 50%
Succubus Fire/Dark Twisted Joy [Skill Modification]
  • Previously: Attacks the enemy, transfers up to 2 harmful effects you're currently under, and heals yourself for 30% of the damage dealt with this attack. The damage of this attack increases as the enemy's HP gets lower.
  • Changed to: Attacks without waking up the enemy that's under Sleep. Replaces up to 3 beneficial effects granted on the target with Stun, Increased chances of missing, and Decrease DEF Effects.
Succubus Water Parting Gift
  • Added Effect: Attacks without waking up the enemy that's under Sleep. Puts the enemy to sleep for 2 turns when the enemy's Attack Bar is empty after attacking.
  • Absorbs 10% -> 15% of the enemy's Attack Bar.
Succubus Fire Brutal End Added Effect: Attacks without waking up the enemy that's under Sleep.
Succubus Wind Blooming Nightmare Added Effect: Attacks without waking up the enemy that's under Sleep.
Succubus Light Curse of White Night Added Effect: Attacks without waking up the enemy that's under Sleep.
Succubus Dark Night Hag's Scuttle Added Effect: Attacks without waking up the enemy that's under Sleep.

Skill description changes[]

Monster Attribute Skill Previously Now
Fairy King Darkness Discernment (Passive) Increases the maximum skill cooldown of all enemies by 1 turn each with the power of a piercing gaze. This effect will not affect boss type enemies and can't be stacked up. [Automatic Effect] Decreases the chances of the allies being granted with weakening effects by 20% and increases the duration of the weakening effects that the allies, excluding those that are under inability effects, grant on the enemies by 1 turn each with the power of a piercing gaze.
Sky Dancer Darkness Dagger of Grudge Attacks with a secretly hidden blade The damage of this attack increases according to how low your HP is, and ignores all damage reduction effects on the enemy when your HP is under 5. Attacks with a secretly hidden blade Inflicts damage that ignores all damage reduction effects The damage also increases as your HP status decreases.
Pioneer Fire/Wind/Darkness North Stars Wisdom Attacks the enemy 2 times with each. attack having a 75% chance to remove a beneficial effect of the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns This attack will always land as a Crushing Hit, regardless of the targets attribute. Attacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect of the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. This attack won't land as Glancing Hits.
Pioneer Winn Lightning of Cycle Attacks the enemy with a powerful lightning. Attacks all enemies one more time if the enemy dies. Attacks the enemy with a powerful lightning. Inflicts half of the damage you inflicted on all other enemies.
Occult Girl Darkness Dark Guardian Angel Attacks all enemies 5 times. Each attack has a 30% chance to disturb their HP recovery for 3 turns. Increases the Attack Power of all allies for 3 turns to attack all enemies 5 times and disturbs the HP recovery for 3 turns with a 30% chance each.
Rakshasa Water/Wind/Darkness Fast Swing Attacks 3 times in a row and inflicts Continuous Damage for 2 turns if you land a Critical Hit. Attacks 3 times in a row and inflicts Continuous Damage for 2 turns if you land a Critical Hit. The damage also increases as your Attack Speed increases.
Rakshasa Fire/Light Burning Swing Attacks with a burning whip and inflicts Continuous Damage for 3 turns Attacks with a burning whip and inflicts Continuous Damage for 3 turns. The damage also increases as your Attack Speed increases
Rakshasa Darkness Devil's Whip Attacks an enemy 4 times, decreasing the Attack Bar by 20% with a 75% chance for each attack. This attack is guaranteed a stun for 1 turn if the enemy's Attack Bar is depleted Attacks an enemy 4 times, decreasing the Attack Bar by 3O% with a 75% chance for each attack. This attack is guaranteed a stun for 1 turn if the enemy's Attack Bar is depleted.
Hell Lady Fire/Wind/Darkness Shatter Attacks all enemies 2 times with a sharp wind and weakens the Defense for 2 turns with a 50% chance for each attacks. Attacks all enemies 2 times with a sharp wind and weakens the Defense for 2 turns with a 50% chance for each attack. Your Attack Bar will increase by 10% each when the attack lands as a Critical Hit.
Barbaric King Darkness Frenzy Enrages and attacks an enemy target You instantly recover a turn and prevent this attack from going on cool down with 25% chance. When this attack is on cool down, your Attack Speed increases and you recover 10% HP every turn. Enrages and attacks an enemy target You instantly recover a turn and prevent this attack from going on cool down with a 40% chance. When this attack is on cool down your Attack Speed increases and you recover 10% HP every turn.
Ifrit Fire Ancient Power (Passive) Increases the damage inflicted on enemies with harmful effects by 25% and makes an enemy (Boss monsters excluded) oblivious for 2 turns with each attack. Passive skills aren't activated in oblivion state. [Automatic Effect] Increases the damage inflicted on enemies with harmful effects by 30% and makes an enemy (Boss monsters excluded) oblivious for 2 turns with each attack. Passive skills aren't activated in oblivion state. [Automatic Effect]
Fairy Fire/Darkness Double Arrow Shoots two arrows to attack a target enemy and a random enemy. Stuns the enemy if both arrows hit the same target.
Cow Girl Darkness Devil's Bullet Attacks the enemy with a forbidden bullet. The chances of landing a Glancing Hit is decreased by 50% and ignores the enemy's invincible effects. Attacks the enemy with a forbidden bullet and grants an effect that ignores the enemy's invincible effects. The chances of landing a Critical Hit is also increased by 30%.
Amazon Water/Fire/Wind/Light Accurate Shot Attacks accurately with a 30% increased chance of landing a Critical Hit. Attacks accurately with a 30% increased chance of landing a Critical Hit. The inflicted damage is proportionate to the enemy's MAX HP.
Amazon Fire Fire Arrow Fires two magical arrows, with each hit having a 40% chance to do Continuous Damage to the enemy for 3 turns. Fires two magical arrows, with each hit having a 60% chance to do Continuous Damage to the enemy for 3 turns.
Amazon Darkness Poison Arrow Fires two magical arrows, with each hit having a 40% chance to disturb the enemy's HP recovery for 2 turns. Fires two magical arrows, with each hit having a 40% chance to disturb the enemy's HP recovery for 2 turns. The enemy can't be revived if the enemy is killed with this skill.
Amazon Fire Last Shot Fires with an accurate aim, giving the attack a 70% increased chance of landing as a Critical Hit. Fires with an accurate aim, giving the attack a 50% increased damage if the target's HP is more than twice of your current HP.
Amazon Light Phantom Crush Inflicts damage proportionate to the enemy's MAX HP and stuns the enemy for 1 turn. Inflicts damage proportionate to the enemy's MAX HP and stuns the enemy for 1 turn. If the target is immune to Stun, damage will be increased by 30%.
Beast Monk Water/Darkness Defend Decreases the inflicted damage to 0 for 3 turns when your ally is attacked and receives 50% of the original damage. Decreases the inflicted damage to 0 for 3 turns when your ally is attacked and receives 50% of the original damage. Instantly recovers a turn, afterwards.
Succubus Water/Fire/Wind/Light Dreamy Invitation Attacks with a bat and puts the enemy to sleep for 1 turn with a 50% chance. Recover the Attack Bar by 50% if the enemy falls asleep. Attacks without waking up the enemy that's under Sleep. Puts the target to Sleep for 1 turn with a 50% chance. Recovers the Attack Bar by 50% if the enemy falls asleep after the attack.
Succubus Water/Wind/Light Strike of Rejection Slaps an enemy target and disturbs its HP recovery for 2 turns. If the target is asleep, the target will be stunned for 1 turn. Attacks without waking up the enemy that's under Sleep. Disturbs the HP Recovery of the target for 2 turns. Increases the damage by 50% if the target is asleep.
Succubus Fire/Darkness Twisted Loy Attacks the enemy, transfers up to 2 harmful effects you're currently under, and heals yourself for 30% of the damage dealt with this attack. The damage of this attack increases as the enemy's HP gets lower. Attacks without waking up the enemy that's under Sleep. Replaces up to 3 beneficial effects granted on the target with Stun, Increased chances of missing, and Decrease DEF Effects.
Succubus Water Parting Gift Attacks 4 times with a pack of bats, recovering 50% of the inflicted damage as HP, and absorbing 10% of the enemy's Attack Bar. Attacks without waking up the enemy that's under Sleep. Attacks the target 4 timess to recover 50% of the inflicted damage as HP, and absorbing 15% of the enemy's Attack Bar. Puts the enemy to sleep for 2 turns when the enemy's Attack Bar is empty.
Succubus Fire Brutal End Attacks all enemies with a swirling fire hurricane and disturbs the enemy's HP recovery for 2 turns Attacks without waking up the enemy that's under Sleep. Attacks all enemies and disturbs the HP recovery for 2 turns
Succubus Wind Blooming Nightmare Attacks 5 random targets with a nightmare. Each attack has a 8O% chance to inflict Continuous Damage for 3 turns. Attacks without waking up the enemy that's under Sleep. Attacks random targets 5 times. Each attack has a 80% chance to inflict Continuous Damage for 3 turns.
Succubus Light Curse of White Night Reduces the Attack Speed of all enemies with deluding ray of light for 2 turns and increases the enemy's chances of landing a Glancing Hit. Attacks without waking up the enemy that's under Sleep. Reduces the Attack Speed of all enemies for 2 turns and increases the enemy's chances of landing a Glancing Hit.
Succubus Darkness Night Hag's Scuttle A swarm of bats attacks all enemies, dealing damage proportionate to their MAX HP, and also having a 75% chance to disturb their HP recovery for 2 turns. Attacks without waking up the enemy that's under Sleep. Attacks all enemies to deal damage proportionate to their MAX HP and disturb their HP recovery for 2 turns with a 75% chance.
Valkyrja Light Seal of Light Attacks with a sword. [Seal of Water] is automatically activated if the enemy dies Attacks the enemy to deal damage proportionate to the MAX HP and Silences the enemy for 2 turns. The enemy under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills.
Amazon Wind Wind Shot Attacks the enemies with arrows of high velocity. Each arrow has a 50% chance to prevent the target from using a skill with cooldowns for 1 turn. The damage of this skill increases according to the Attack Speed. Attacks random enemies with arrows of high velocity. Each arrow has a 50% chance. Silence the targets for 1 turn. The enemies under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills.
Sea Emperor Water/Wind/Light Sweeping Waves Attacks all enemies with might waves, preventing them from using skills with cool times for 1 turn. Attacks all enemies with might waves, silencing them for 1 turn. The enemies under Silence Effect won't be able to use skills with cooldown time excluding passive skills.
Mermaid Fire Burning Hearts Attacks an enemy, stunning the enemy for 1 turn and preventing the enemy from using skills with cool times for 2 turns. Each effect has a 8O% chance to activate. Attacks an enemy, stunning the enemy for 1 turn and Silencing the enemy with for 2 turns with an 80% chance each. The enemies under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills.
Magic Knight Fire/Wind/Light Magic Surge Attacks the target with 3 magic bullets and prevents the target from using skills with cooldowns for 2 turns with a 75% chance. The skill will also deal 30% increased damage on enemies that do not have any beneficial effects. Attacks the target that isn't granted with any beneficial effects with 3 magic bullets and Silences the target for 2 turns with a 75% chance each. The target under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills.
Assassin Light Silent Reaper Attacks an enemy and prevents it from using skills with cool times for 2 turns. If the target dies, all other enemies will receive the harmful effect. Attacks and Silences the enemy for 2 turns. If the target dies, all other enemies will recieve the Silence Effect. The enemies under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills.
Desert Queen Light Gaze of Oblivon Puts all enemies into Oblivion and prevents them from using skills with cool times for 2 turns. Passive skills aren't activated in Oblivon. Silences all enemies and puts them in Oblivion state for 2 turns. Passive skills aren't activated in Oblivion state and enemies under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills.

Miscellaneous[]

  • The scrolling will no longer reset even if you delete friends from the list at the [Community] - Friend Tab.
  • [iOS] The game will now support Apple Watch.
    • On the Apple Watch App, you'll be able to check notices and events.
Advertisement