Added effect: The MAX inflicted damage of one attack won't exceed 35% of the MAX HP
Fairy King
Fire
Hellfire
Added effect: Creates a shield that's 30% of the inflicted damage for 3 turns
Archangel
Water
Holy Water
Added effect: Increases the Attack Bar of all allies by 20%
Archangel
Light
Judge (Passive)
Added effect: Increases your Defense by 20% each whenever [Judge (Passive)] is activated (Accumulates up to 5 times)
Sylphid
Wind
Twister
Recovers HP of the ally by 10% -> 20%
Sylphid
Dark
Dark Twister
Recovers HP of the ally by 10% -> 20%
Sylphid
Water
Healing Breeze
Decreased the cooldown time by 1 turn (6 turns -> 5 turns)
Sylphid
Water(Awaken)
Healing Breeze
Awakening Effect: Decreases cooldown time -> added a skill effect
Added effect: Removes all harmful effects on the target ally and recovers its HP
Sylphid
Dark
Dark Recovery
Inflicts damage that's proportionate to your MAX HP and increases the Life Drain Effect by 30% -> 50%
Sylphid
Dark(Awaken)
Dark Recovery
Inflicts damage that's proportionate to your MAX HP and increases the Life Drain Effect by 30% -> 50%
Magic Knight
All
Blade Surge
Increased total damage by 11% (Greatly increases the inflicted damage of the last attack)
Magic Knight
Water/Dark
Magic Shot
Disturbs HP recovery for 2 turns -> Decreases Defense for 2 turns
Magic Knight
Fire/Wind/Light
Magic Surge
Increased the no. of attacks from 1 -> 3 times (No change in total damage)
Added effect: Increases inflicted damage of the enemy target with no beneficial effects by 30%
Magic Knight
Water
Retrieve Magic
Increased total damage by 11%
Magic Knight
Wind
Tempest Sword
Inflicts damage that's proportionate to the Attack Power -> Inflicts damage that's proportionate to your Attack Power and the enemy's MAX HP The Attack Bar will be decreased by 20% -> 30% each
Magic Knight
Light
Sweet Revenge -> Sweet Revenge (Passive)
Modified to be a passive effect. Removes 1 beneficial effect each with a 75% chance and recovers the ally with the lowest HP by 15% when you attack"
Mermaid
Wind
Crushed Hopes
Decreases Defense, disturbs HP recovery, Silence Effect -> Removes beneficial effects, decreases Defense, increases skill cooldown time by 2 turns
Phantom Thief
Water
Crime Alert
Added effect: Attack lands as a Crushing Hit, regardless of the enemy's attribute
Sea Emperor
Water
Maelstrom
Decreases the Attack Bar of all enemies by 75% -> Attacks all enemies to decrease the Attack Bar to 0
Anubis
Water/Wind/Light
Brand of Hell
Increased total damage by 10%
Anubis
Fire/Dark
Soul Devourer
Increased total damage by 22%
Anubis
Wind
Return of the Underworld King(Passive)
Increases the Attack Power for 2 turns when revived with [Underworld King's Return(Passive)] -> Increases the Attack Power by 100% each whenever revived (Accumulates up to 3 times)
Decreased the cooldown time by 2 turns (10 turns -> 8 turns)"
Anubis
Light
Secret of Eternal Life
Skill Modification
Previously: Revives dead allies with 20% HP. If [Secret of Eternal Life] skill is not in cooldown, you will be healing the ally with the lowest HP ratio automatically on each turn. The healing amount will be proportionate to your Attack Power.
Changed to: Removes all harmful effects on all allies and recovers their HP by 30% each. Revives dead allies with 30% HP but the skill cooldown will be increased by 2 turns for each revived ally.
Decreased the cooldown time by 7 turns (12 turns -> 5 turns)
Bounty Hunter
Water/Fire/Dark
Chain Fire
Added effect: Attacks consecutively with a 50% chance if the enemy's HP is higher
Skill levels changed[]
Monster
Attribute
Skill
Modification
Magic Knight
Light
Sweet Revenge
Skill Upgrade: Increases inflicted damage, decreases cooldown time -> Increases recovery amount, chances of granting harmful effects
Anubis
Light
Secret of Eternal Life
Skill Upgrade: Decreases skill cooldown time -> increases recovery amount
Leader skill changes[]
Monster
Attribute
Skill
Modification
Anubis
Water (before Awakening)
[Leader Skill] Added
The ally Monster's Resistance will be increased by 40% in the Guild Battle.
Anubis
Fire
[Leader Skill] Added/Modified
The ally Monster's Attack Speed will be increased by 24% in the Guild Battle.
Anubis
Wind (before Awakening)
[Leader Skill] Added
The ally Monster's Accuracy will be increased by 40% in the Guild Battle.
Anubis
Light (before Awakening)
[Leader Skill] Added
The ally Monster's Defense will be increased by 33% in the Guild Battle.
Bounty Hunter
Water
[Leader Skill] Modified
The ally Water Monster's Attack Power will be increased by 30%.
Bounty Hunter
Light
[Leader Skill] Modified
The ally Light Monster's Attack Speed will be increased by 23%.
Awakening effect changes[]
Monster
Attribute
Skill
Modification
Anubis
Water
Awakening Effect Modification
Acquire a leader skill -> [Pierce Soul] skill upgrade
[Pierce Soul]: Attacks the enemy 2 times to disturb the HP recovery for 2 turns with a 30% chance each. The damage also increases as the enemy's HP"
Anubis
Fire
Awakening Effect Modification
Acquire a leader skill -> [Pierce Soul] skill upgrade
[Pierce Soul]: Attacks the enemy 2 times to disturb the HP recovery for 2 turns with a 30% chance each. The damage also increases according to your Attack
Anubis
Wind
Awakening Effect Modification
Acquire a leader skill -> [Pierce Soul] skill upgrade
[Pierce Soul]: Attacks the enemy 2 times to disturb the HP recovery for 2 turns with a 30% chance each and Stuns the enemy for 1 turn.
Anubis
Light
Awakening Effect Modification
Acquire a leader skill -> [Pierce Soul] skill upgrade
[Pierce Soul]: Attacks the enemy 2 times to decrease the Defense for 2 turns with a 30% chance each and disturbs the HP recovery.
Anubis
Dark
Awakening Effect Modification
Increases the critical rate by 15% -> [Pierce Soul] skill upgrade
[Pierce Soul]: Attacks the enemy 2 times to disturb the HP recovery for 2 turns with a 30% chance each. The damage increases according to your MAX HP.
Skill AI changes[]
Monster
Attribute
Skill
Modification
Fairy Queen
Light
Fairy's Blessing
Modified so that the skill is activated even when the ally's HP is above a certain amount
Viking
Dark
Furious March
Modified so that the skill is activated when there's a dead ally
Mystic Witch
Fire
Spell of Removal
Modified so that the harmful effects granted on all allies are better reflected
Howl
Water/Fire/Dark
Heal!
Resolved the issue of the harmful effects granted on another ally not being reflected
Mermaid
Water/Wind/Light
Air Shield
Resolved the issue of the harmful effects granted on another ally not being reflected
Anubis
Light
Secret of Eternal Life
Modified the Al according to the skill change
Archangel
Water
Holy Water
Modified the Al of the Rift Beasts according to the skill change
Skill description changes[]
Monster
Attribute
Skill
Modification
Joker
Dark
Shadow Revenge (Passive)
Skill description improvement: Counterattacks the enemy to inflict damage proportionate to your Attack Power and decreases the skill cooldown when you're attacked. (counterattacked excluded)
Neostone Fighter
Fire
Brawler's Will (Passive)
Skill description improvement: The damage inflicted on the enemy increases and the damage you receive decreases as your HP decreases.
Skill display changes[]
Magic Knight (Water/Dark)
Magic Shot Effect Display Improvement
Skill errors fixed[]
Monster
Attribute
Skill
Modification
Lizardman
Dark
Camouflage (Passive)
Fixed the issue of the inflicted damage not being applied correctly when counterattacking
Golem
Wind
Patrol (Passive)
Fixed the issue of the inflicted damage not being applied correctly when counterattacking
Sky Dancer
Water
Dance of Mirage
Fixed the issue of the HP not being recovered after extending the time of the beneficial effects and shortening the time of the harmful effects
Epikion Priest
Wind/Dark
Block Flow
Fixed the issue of the HP not being recovered after extending the time of the beneficial effects and shortening the time of the harmful effects
Warbear
Water
Spirit's Will (Passive)
Fixed the issue of the Soul Protection not being applied first when being defeated under the Soul Protection Effect
Phoenix
Fire
Eternity (Passive)
Fixed the issue of the Soul Protection not being applied first when being defeated under the Soul Protection Effect
Joker
Water
Revival Magic (Passive)
Fixed the issue of the Soul Protection not being applied first when being defeated under the Soul Protection Effect
Anubis
Wind
Return of the Underworld King(Passive)
Fixed the issue of the Soul Protection not being applied first when being defeated under the Soul Protection Effect
Fairy King
Water
Rageful Return (Passive)
Fixed the issue of the Soul Protection not being applied first when being defeated under the Soul Protection Effect Fixed the issue of not attacking the enemy additionally when being revived at the same time when in 1:1 situation
Homunculus(Attack)
All
Magic Power Explosion (Passive)
Fixed the issue of the Soul Protection not being applied first when being defeated under the Soul Protection Effect
Hellhound
Wind
Enrage (Passive)
Fixed the issue of the inflicted damage not being increased according to your HP in real-time when equipped with the Vampire Rune or attacking the Monster that reflects damage
Magic Knight
Fire
Vengeful Fire(Passive)
Fixed the issue of the inflicted damage not being increased according to the HP of you and the target in real-time when equipped with the Vampire Rune or attacking the Monster that reflects damage
Golem
Water/Fire
Barrier (Passive)
Fixed the issue of the passive skill not activating properly when equipped with the Vampire Rune under certain circumstances
Vagabond
Water
Strong Will (Passive)
Fixed the issue of the passive skill not activating properly when equipped with the Vampire Rune under certain circumstances
Brownie Magician
Light
Small Grudge (Passive)
Fixed the issue of the inflicted damage not being increased properly when equipped with the Vampire Rune
All
All
Reflected
Fixed the issue of the damage being reflected when attacking the target with Invincible Effect and Damage Reflect Effect
Taoist
Light
Secretive Guard (Passive)
Fixed the issue of the Nemesis Rune Effects not being reflected due to HP recovery of Secretive Guard (Passive) when Monsters equipped with Nemesis Rune are being attacked
Undine
Dark
Dark Return
Fixed the issue of only half of the Attack Bar being applied due to Strong Energy (Passive) when revived
Anubis
Wind
Return of the Underworld King(Passive)
Fixed the issue of only half of the Attack Bar being applied due to Strong Energy (Passive) when revived
Golem
Light
Protection of Light (Passive)
Fixed the issue of the inflicted damage exceeding 20% due to damage increase effects such as Branding Effect and Burning Body(Passive)
Angelmon
All
Angel's Loop (Passive)
Fixed the issue of the inflicted damage exceeding 20% due to damage increase effects such as Branding Effect and Burning Body(Passive)
Undine
Water
Aqua Frenzy
Fixed the issue of the ally with the lowest HP not being recovered first when the HP ratio of all allies are the same
Undine
Fire
Fire Frenzy
Fixed the issue of the ally with the lowest HP not being recovered first when the HP ratio of all allies are the same
Undine
Dark
Dark Frenzy
Fixed the issue of the ally with the lowest HP not being recovered first when the HP ratio of all allies are the same
Mystic Witch
Light
Comet Summoning
Fixed the issue of the ally with the lowest HP not being applied with the Soul Protection Effect first when the HP ratio of all allies are the same
Harp Magician
Fire
Unwanted Harmony
Fixed the issue of the ally with the lowest HP not being targeted when the HP ratio of all allies are the same
Howl
Light
Heal! Heal!
Fixed the issue of the ally with the lowest HP not being recovered additionally when the HP ratio of all allies are the same
Mentor/Mentee bug fixes[]
The issue of the friend request not being sent on some devices or accounts has been resolved.
The issue of Mentee's Monster being selected multiple times when entering the battle under certain circumstances has been resolved.
The issue of the [Mentor/Mentee] not being displayed on Private Chat List when there's only one [Mentor/Mentee] has been resolved.
General bug fixes[]
The effects that are shown when equipping the Transmogrification Item will now be displayed at a more accurate location for some Monsters.
The issue of a picture or an album not being displayed properly when changing the profile on some devices has been resolved.
[Android] The issue of the game sound being played when receiving a phone call on devices with Lollipop OS has been resolved.
[iOS] The issue of the currency of some countries not being displayed correctly has been resolved.
Miscellaneous[]
The Monster composition for the Rival NPC [Kian] will be modified as follows in the Arena.