The current time will be displayed on the right side of the text input space. The displayed time will be based on the server you are connected to.
You can tap the account name of other users at the [Raid] chat to view the user info.
The [Guild] chat will preserve up to 50 lines of chat texts and guild member related notifications.
(Preserved Notifications: Summoning/Fusing 5★ Monsters, Conquering the 100th floor of the Tower of Ascension, Successful +15 Rune Power-up)
Currently, there is an issue of the time stamps for the Guild chat being incorrect. This will be fixed through a future update.
Game UI Improvement
The animation has been modified to make it more intuitive if a sub-property of a Rune has been enhanced through Power-ups.
Skill balancing[]
Skill Balancing
Monster
Attribute
Skill
Modification
Anubis
Water/Wind/Light
Brand of Hell
Additional Effect: Damage increases as the enemy HP gets lower
Anubis
Fire/Dark
Soul Devourer
Damage proportionate to your MAX HP and Attack Power -> Damage proportionate to your MAX HP. Additional Effect: Damage increases as the enemy HP gets lower
Anubis
Fire
Savior(Passive)
Shield Capacity: Proportionate to the caster's level -> Proportionate to the caster's MAX HP
Anubis
Wind
Return of the Underworld King(Passive)
Increases Attack Speed for 2 turns -> Increases the Attack Bar by 100%
Anubis
Light
Secret of Eternal Life
Recovery amount increased by 25%. Cooldown decreased by 1 turn (13 turns > 12 turns)
Anubis
Dark
Deadly Wrath
Damage proportionate to your MAX HP and the number of enemies -> Damage proportionate to your MAX HP. Additional Effect: Brand all enemies for 2 turns. Cooldown reduced by 1 turn (6 turns > 5 turns).
Vampire
Light
Immortality (Passive)
Effect Changed: When receiving a fatal damage, decreases the HP of all other allies by 10% each and recovers your HP by the amount of the decreased HP. (Allies with 30% or lower HP are excluded)
Yeti
Dark
Hostility (Passive)
When attacked: Increases your Attack Bar by 25% -> 30%
Frankenstein
Water
Twisted Senses (Passive)
When attacked with a Critical Hit: Increases your Attack Bar by 25% -> 30%
Phoenix
Dark
Fiery Path
Damage increased by 14%. 3 Continuous Damage effects for 2 turns -> Disturb Recovery and Brand for 3 turns.
Beast Hunter
Light
Silver Light
Damage proportionate to the enemy's MAX HP -> Damage proportionate to Attack Power. Absorbs 20% -> 30% of the enemy's Attack Bar.
Dragon
Water
Snowstorm
Damage increased by 20%. Freezes the enemy with a 50% -> 60% chance.
Dragon
Dark
Dark Storm
Damage increased by 13%
Dragon
Water
Absolute Zero
Damage proportionate to Attack Power -> Damage proportionate Defense. Additional Effect: Freezes all enemies for 1 turn.
Dragon
Dark
Decimate
Guaranteed Critical Hit (100% chance) -> Critical Damage increased by 100%
Elven Ranger
Water/Light
Ankle Shot
Damage increased by 8%
Elven Ranger
Fire/Wind/Dark
Arrow Storm
Damage increased by 11%
Elven Ranger
Water
Entrap
Damage increased by 14%
Elven Ranger
Light
Steady Shot
Damage increased by 13%
Sky Dancer
Water/Light
Blade Fan
Damage increased approximately by 10%
Kobold Bomber
Water/Wind/Light
Time Bomb
Bomb damage increased by 11%
Kobold Bomber
Fire/Dark
Multi-Firecracker
Damage increased by 11%. Additional Effect: Inflicts continuous damage for 2 turns with each attack with a 25% chance.
Kobold Bomber
Water
Ice Bomb
Inflicts a harmful effect with a(n) 75% -> 80% chance
Kobold Bomber
Fire
Meteor Bomb
Inflicts continuous damage with a 75% -> 100% chance
Kobold Bomber
Wind
Electric Bomb
Inflicts a harmful effect with a(n) 75% -> 100% chance
Kobold Bomber
Light
Flash Bomb
Stuns with a 50% -> 60% chance
Kobold Bomber
Dark
Magic Exterminator
Silences with a 75% -> 100% chance
Hell Lady
Water/Light
Gouge
Number of attacks: 1 time -> 3 times. Additional Effect: Inflicts continuous damage for 1 turn with each attack with a 35% chance. Damage increased by 18%.
Nine-tailed Fox
Water/Wind/Light
Soul Snatcher
Damage increased by 7%. Additional Effect: Excessive healing will be converted into a shield that lasts for 2 turns.
Nine-tailed Fox
Fire/Dark
Enchant
Applied with 50% additional Accuracy -> Instantly recovers a turn when the enemy is put to sleep.
Nine-tailed Fox
Water
Cleanse
Damage increased by 11%
Nine-tailed Fox
Fire
Phantom Light
Brand the target after every 5 attacks -> Brands the target with each attack with a 50% chance
Nine-tailed Fox
Light
Reincarnate
Increases your Attack Power and Defense for 3 turns -> Your Attack Power and Defense will be increased by 50% each time you use a Skill (Accumulates up to 5 times).
Archangel
Fire/Dark
Punishment
Damage increased by 6%
Archangel
Dark
Dominator (Passive)
Additional effect: Provokes the enemy for 1 turn with each attack.
Awakened effect modification[]
Monster
Attribute
Modification
Vampire
Light
Effect Resistance increased by 25% ->[Noble Agreement] augmentation. Skill augmentation: Critical hits will stun the enemy for 1 turn. Damage proportional to Attack Power -> Damage proportional to Attack Power and Attack Speed.
Skill AI improvement[]
Monster
Attribute
Skill
Modification
Nine-tailed Fox
Light
Reincarnate
Skills will be used even in situations with decent HP (Similar AI: Fiery Dance, Predator's Cry, Amuse, etc.)
Skill error fixes[]
Monster
Attribute
Skill
Modification
Yeti
Dark
Hostility (Passive)
Fixed the issue of the Attack Bar increasing multiple times when being hit by multi-hit attacks.
Frankenstein
Water
Twisted Senses (Passive)
Fixed the issue of the Attack Bar increasing multiple times when being hit by multi-hit attacks.
Contaminated Dragon (Boss of Mt. Runar)
Water
Atrocity (Passive)
Fixed the issue of the Attack Bar increasing multiple times when being hit by multi-hit attacks.
Phantom Thief
Light
Illusion Magic
Fixed the issue of the invincibility animation being displayed twice when casting the skill self-targeted.
Succubus
Fire/Water/Wind/Light/Dark
Dreamy Invitation
Fixed the issue of the skill activating against targets whose beneficial/harmful effects are at full capacity.
Occult Girl
Fire/Water/Wind/Light/Dark
Help Me, Teddy
Fixed the issue of the skill activating against targets whose beneficial/harmful effects are at full capacity.
Dragon Knight
Light
King's Rage (Passive)
Fixed the issue of the skill activating against targets whose beneficial/harmful effects are at full capacity.
Imp Champion
Light
Shining Spear
Fixed an issue of not gaining a turn even at full HP after using the skill.
Imp Champion
Light
Shining Spear
Changed the skill visual effect to have the turn gaining visual effect appear instead of the Shining Spear skill text.
Dragon
Light
Armageddon
Fixed the issue of the HP being used even when being under invincibility effects.
Mummy
Dark
Cursed Body(Passive)
Fixed the issue of the HP being used even when being under invincibility effects.
Panda Warrior
Water
Reckless Assault
Changed to lose HP equivalent to the damage dealt to the target. (Ex: if the target is under invincibility effects, no HP will be lost. Skill effect change: The skill effect will be reduced to 20% -> 15% against Boss enemies.
Lich
Fire
Transcendance (Passive)
Fixed an issue of the Despair Rune effect not activating on turns gained with Skills.