Summoners War Sky Arena Wiki
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Summoners War patch 2.1.3 was released on May 30, 2016. It updated Summoners War: Sky Arena to version 2.1.3.

Changelog[]

New features[]

  • Chat UI has been improved.
    • The current time will be displayed on the right side of the text input space. The displayed time will be based on the server you are connected to.
    • You can tap the account name of other users at the [Raid] chat to view the user info.
    • The [Guild] chat will preserve up to 50 lines of chat texts and guild member related notifications.
      • (Preserved Notifications: Summoning/Fusing 5★ Monsters, Conquering the 100th floor of the Tower of Ascension, Successful +15 Rune Power-up)
    • Currently, there is an issue of the time stamps for the Guild chat being incorrect. This will be fixed through a future update.
  • Game UI Improvement
    • The animation has been modified to make it more intuitive if a sub-property of a Rune has been enhanced through Power-ups.

Skill balancing[]

Skill Balancing
Monster Attribute Skill Modification
Anubis Water/Wind/Light Brand of Hell Additional Effect: Damage increases as the enemy HP gets lower
Anubis Fire/Dark Soul Devourer Damage proportionate to your MAX HP and Attack Power -> Damage proportionate to your MAX HP. Additional Effect: Damage increases as the enemy HP gets lower
Anubis Fire Savior(Passive) Shield Capacity: Proportionate to the caster's level -> Proportionate to the caster's MAX HP
Anubis Wind Return of the Underworld King(Passive) Increases Attack Speed for 2 turns -> Increases the Attack Bar by 100%
Anubis Light Secret of Eternal Life Recovery amount increased by 25%. Cooldown decreased by 1 turn (13 turns > 12 turns)
Anubis Dark Deadly Wrath Damage proportionate to your MAX HP and the number of enemies -> Damage proportionate to your MAX HP. Additional Effect: Brand all enemies for 2 turns. Cooldown reduced by 1 turn (6 turns > 5 turns).
Vampire Light Immortality (Passive) Effect Changed: When receiving a fatal damage, decreases the HP of all other allies by 10% each and recovers your HP by the amount of the decreased HP. (Allies with 30% or lower HP are excluded)
Yeti Dark Hostility (Passive) When attacked: Increases your Attack Bar by 25% -> 30%
Frankenstein Water Twisted Senses (Passive) When attacked with a Critical Hit: Increases your Attack Bar by 25% -> 30%
Phoenix Dark Fiery Path Damage increased by 14%. 3 Continuous Damage effects for 2 turns -> Disturb Recovery and Brand for 3 turns.
Beast Hunter Light Silver Light Damage proportionate to the enemy's MAX HP -> Damage proportionate to Attack Power. Absorbs 20% -> 30% of the enemy's Attack Bar.
Dragon Water Snowstorm Damage increased by 20%. Freezes the enemy with a 50% -> 60% chance.
Dragon Dark Dark Storm Damage increased by 13%
Dragon Water Absolute Zero Damage proportionate to Attack Power -> Damage proportionate Defense. Additional Effect: Freezes all enemies for 1 turn.
Dragon Dark Decimate Guaranteed Critical Hit (100% chance) -> Critical Damage increased by 100%
Elven Ranger Water/Light Ankle Shot Damage increased by 8%
Elven Ranger Fire/Wind/Dark Arrow Storm Damage increased by 11%
Elven Ranger Water Entrap Damage increased by 14%
Elven Ranger Light Steady Shot Damage increased by 13%
Sky Dancer Water/Light Blade Fan Damage increased approximately by 10%
Kobold Bomber Water/Wind/Light Time Bomb Bomb damage increased by 11%
Kobold Bomber Fire/Dark Multi-Firecracker Damage increased by 11%. Additional Effect: Inflicts continuous damage for 2 turns with each attack with a 25% chance.
Kobold Bomber Water Ice Bomb Inflicts a harmful effect with a(n) 75% -> 80% chance
Kobold Bomber Fire Meteor Bomb Inflicts continuous damage with a 75% -> 100% chance
Kobold Bomber Wind Electric Bomb Inflicts a harmful effect with a(n) 75% -> 100% chance
Kobold Bomber Light Flash Bomb Stuns with a 50% -> 60% chance
Kobold Bomber Dark Magic Exterminator Silences with a 75% -> 100% chance
Hell Lady Water/Light Gouge Number of attacks: 1 time -> 3 times. Additional Effect: Inflicts continuous damage for 1 turn with each attack with a 35% chance. Damage increased by 18%.
Nine-tailed Fox Water/Wind/Light Soul Snatcher Damage increased by 7%. Additional Effect: Excessive healing will be converted into a shield that lasts for 2 turns.
Nine-tailed Fox Fire/Dark Enchant Applied with 50% additional Accuracy -> Instantly recovers a turn when the enemy is put to sleep.
Nine-tailed Fox Water Cleanse Damage increased by 11%
Nine-tailed Fox Fire Phantom Light Brand the target after every 5 attacks -> Brands the target with each attack with a 50% chance
Nine-tailed Fox Light Reincarnate Increases your Attack Power and Defense for 3 turns -> Your Attack Power and Defense will be increased by 50% each time you use a Skill (Accumulates up to 5 times).
Archangel Fire/Dark Punishment Damage increased by 6%
Archangel Dark Dominator (Passive) Additional effect: Provokes the enemy for 1 turn with each attack.

Awakened effect modification[]

Monster Attribute Modification
Vampire Light Effect Resistance increased by 25% ->[Noble Agreement] augmentation. Skill augmentation: Critical hits will stun the enemy for 1 turn. Damage proportional to Attack Power -> Damage proportional to Attack Power and Attack Speed.

Skill AI improvement[]

Monster Attribute Skill Modification
Nine-tailed Fox Light Reincarnate Skills will be used even in situations with decent HP (Similar AI: Fiery Dance, Predator's Cry, Amuse, etc.)

Skill error fixes[]

Monster Attribute Skill Modification
Yeti Dark Hostility (Passive) Fixed the issue of the Attack Bar increasing multiple times when being hit by multi-hit attacks.
Frankenstein Water Twisted Senses (Passive) Fixed the issue of the Attack Bar increasing multiple times when being hit by multi-hit attacks.
Contaminated Dragon (Boss of Mt. Runar) Water Atrocity (Passive) Fixed the issue of the Attack Bar increasing multiple times when being hit by multi-hit attacks.
Phantom Thief Light Illusion Magic Fixed the issue of the invincibility animation being displayed twice when casting the skill self-targeted.
Succubus Fire/Water/Wind/Light/Dark Dreamy Invitation Fixed the issue of the skill activating against targets whose beneficial/harmful effects are at full capacity.
Occult Girl Fire/Water/Wind/Light/Dark Help Me, Teddy Fixed the issue of the skill activating against targets whose beneficial/harmful effects are at full capacity.
Dragon Knight Light King's Rage (Passive) Fixed the issue of the skill activating against targets whose beneficial/harmful effects are at full capacity.
Imp Champion Light Shining Spear Fixed an issue of not gaining a turn even at full HP after using the skill.
Imp Champion Light Shining Spear Changed the skill visual effect to have the turn gaining visual effect appear instead of the Shining Spear skill text.
Dragon Light Armageddon Fixed the issue of the HP being used even when being under invincibility effects.
Mummy Dark Cursed Body(Passive) Fixed the issue of the HP being used even when being under invincibility effects.
Panda Warrior Water Reckless Assault Changed to lose HP equivalent to the damage dealt to the target. (Ex: if the target is under invincibility effects, no HP will be lost. Skill effect change: The skill effect will be reduced to 20% -> 15% against Boss enemies.
Lich Fire Transcendance (Passive) Fixed an issue of the Despair Rune effect not activating on turns gained with Skills.
Kobold Bomber Water Time Bomb Skill Lv. 2 effect : 5% damage increase -> 10% damage increase
Taoist Light Secretive Guard (Passive) Fixed the issue of the Passive Skill activating when dying to Continuous Damage under certain situations.

Bug fixes[]

  • Fixed an issue of the correlative Power-up package not popping up when summoning a 4★ or higher Monster.
  • Fixed the issue of Friend Invitation not working under certain situations.
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