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Leader Skill: Increases the Accuracy of ally monsters in the Dungeons by 55%.
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370%
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Crushing Blow: Strikes the enemy and increases your attack speed for 2 turns with critical hit.
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- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
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110%+18%
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Crushing Blow (Strengthened): Smashes the enemy and decreases the target's Defense for 1 turn. The damage of this skill is proportionate to your MAX HP and this attack will increase your Attack Speed for 2 turns if it lands as a Critical Hit.
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- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
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40%
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Meditate: Recovers 40% of the MAX HP through meditation. This skill will heal the ally with the lowest HP ratio instead, if your HP is more than 50%. (Reusable in 5 turns)
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- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
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30%
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Trick of Light: Attacks all enemies with a spell that summons the power of light. This attack has a 50% chance to increase the target's chances of landing a Glancing Hit for 2 turns. The damage of this skill is proportionate to your MAX HP. (Reusable in 5 turns)
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- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate 10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate 15%
- Lv.6 Cooltime Turn -1
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