170%+15%
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Thrash: Smashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. This attack will deal more damage according to your MAX HP.
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- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +20%
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30%
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Crouch: Recovers your HP by 30% and increases Defense for 2 turns. (Reusable in 5 turns)
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- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Cooltime Turn -1
- Lv.5 Cooltime Turn -1
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100%
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Clean Shot (Awakened): Attacks an enemy, inflicting the amount of HP you've lost as damage. You gain an extra turn if the enemy dies. (Reusable in 6 turns)
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- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
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190%+18%
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Thrash: Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack reduces the enemy's Attack Bar by 25%.
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- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +10%
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Crouch: Recovers your HP by 35% and increases Defense for 3 turns. (Reusable in 3 turns)
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- Lv.2 Recovery +5%
- Lv.3 Recovery +5%
- Lv.4 Recovery +10%
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Clean Shot: Attacks an enemy, inflicting the amount of HP you've lost as damage. You gain an extra turn if the enemy dies. (Reusable in 4 turns)
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