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Leader Skill: Increases the Defense of ally monsters in the Arena by 44%.
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410%
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Essence Explosion: Attacks the enemy to inflict damage and weakens the Defense for 2 turns with a 50% chance.
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- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Effect Rate +15%
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((Spd+20)/0.4)%
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Storm of Midnight: Attacks to deal damage that increases proportionate to the enemy's Attack Speed. The attack will always land as a Critical Hit if the enemy has no beneficial effects. (Reusable in 3 turns)
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- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
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N/A
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Wind of Changes: Removes all harmful and beneficial effects of all allies and enemies and increases the Attack Bar of all allies by 30%. This effect can't be resisted. (Reusable in 6 turns)
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- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
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