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Leader Skill: Increases the HP of ally monsters in Guild Content by 44%.
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400%
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Justice Strike: Attacks and Stuns the enemy for 1 turn with a 15% chance.
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- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +15%
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400%
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Justice Strike (Strengthened): Attacks and stuns the enemy for one turn with a 15% chance. Decreases the Attack Bar by 30% with a 100% chance.
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- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +15%
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Prayer of Protection: Removes all harmful effects on the ally and makes the ally invincible for 1 turn. (Reusable in 5 turns)
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- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
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Divine Wind: Recovers the HP of all allies by 20% each and creates a shield that's proportionate to 20% of your HP for 3 turns. Afterwards, grants immunity on the allies who have full HP for 2 turns. (Reusable in 5 turns)
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- Lv.2 Shield +10%
- Lv.3 Recovery +10%
- Lv.4 Shield +10%
- Lv.5 Recovery +10%
- Lv.6 Cooltime Turn -1
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