Stats reflect 6-star max, with each bar reflecting how that particular stat compares to the minimum and maximum that can be found among all monsters.
e.g. A monster with 15,000 HP will have its bar reach the end since that's the maximum among all monsters.
Leader Skill: Increases the Critical Rate of ally monsters with Wind attribute by 38%.
Help Me, Teddy: Summons a teddy bear to attack the enemy. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. Acquires another turn if the enemy falls asleep.
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Damage +10%
Toy Knight: Summons a doll knight and attacks all enemies. Stuns them for 1 turn and decreases their Attack Speed for 2 turns with a 50% chance each. (Reusable in 3 turns)
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Wind Guardian Angel: Attacks all enemies 3 times. Each attack decreases their Attack Bar by 30%, and has a 40% chance to increase the enemy's chances of landing a Glancing Hit for 2 turns. Afterwards, increases the Attack Bar of all allies by 20% additionally. (Reusable in 5 turns)