Stats reflect 6-star max, with each bar reflecting how that particular stat compares to the minimum and maximum that can be found among all monsters.
e.g. A monster with 15,000 HP will have its bar reach the end since that's the maximum among all monsters.
Leader Skill: Increases the HP of ally monsters in Guild Content by 21%.
Energy Punch: Attacks with a spinning punch and stuns the enemy for 1 turn with a 30% chance.
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Counterattack: Increases the critical rate for 2 turns and counterattacks when attacked. The Attack Bar is increased by 50%, and the damage you receive will be reduced by half when you get attacked while this skill is on cooldown. (Reusable in 4 turns)
Lv.2 Cooltime Turn -1
Destructive Punch: Inflicts damage with strengthened Energy Punch proportionate to your MAX HP and destroys the target's MAX HP by 30% of the damage dealt. (Reusable in 5 turns)