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Leader Skill (Awakened): Increases the Defense of ally monsters with Light attribute by 40%.
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390%
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Power Swing: Attacks and stuns the enemy for 1 turn with a 30% chance.
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- Lv.2 Damage +5%
- Lv.3 Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Effect Rate +10%
- Lv.6 Damage +10%
- Lv.7 Damage +10%
- Lv.8 Effect Rate +15%
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100 x Attacker's Level
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Beneficial Hammering: Increases Attack Power and Defense of all allies for 2 turns. Increases Attack Power and Defense for 3 turns and creates a shield that absorbs damage for 3 turns on all allies if GREAT is activated with a 30% chance. The shield amount is proportionate to your level.
(Reusable in 5 turn(s))
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- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
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Overhaul: Reduces all allies' skill cooldowns by 1 turn and increases the duration of granted beneficial effects by 1 turn each. Additionally decreases the skill cooldown of all allies by 1 turn each and increases the duration of granted beneficial effects by 1 turn if GREAT is activated with a 30% chance.
(Reusable in 6 turn(s))
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