Water.png Ifrit (Gold Star.pngx5)  -    Theomars (Purple Star.pngx6)
Navigator: Fire.png Water.png Wind.png Light.png Dark.png
Ifrit (Water) Icon.png Theomars Icon.png
Type: Attack
Obtainable from: Guild Shop
Awakened bonus: Increases Critical Rate by 15%.
20 Essence of Water (High).png
10 Essence of Water (Mid).png
15 Essence of Magic (High).png
5 Essence of Magic (Mid).png
  • Stats reflect 6-star max, with each bar reflecting how that particular stat compares to the minimum and maximum that can be found among all monsters.
    • e.g. A monster with 15,000 HP will have its bar reach the end since that's the maximum among all monsters.

Leader Skill Critical Rate (Low) Icon.png

Leader Skill: Increases the Critical Rate of ally monsters by 24%.

Ice Bolt.png
((Spd+210) / 0.7)%
Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
Triple Crush (Water).png
190% x3
Triple Crush: Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turns)
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +5%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
Elemental King (Passive) (Water).png
Elemental King (Passive): Always gains attribute advantage when attacking an enemy. When you receive fatal attacks, you will be immune to death for 1 turn. [Automatic effect] (Reusable in 10 turns)

Evolution Stats
Grade ★★★★★ ★★★★★★
Level Min Lv. 35 Min Lv. 40
HP 4350 7380 5910 10050
ATK 314 533 426 725
DEF 252 428 342 582
HP 4710 7995 6390 10875
ATK 356 605 484 823
DEF 257 436 349 593

Static Attributes
Unawakened 99 15% 50% 15% 0%
Awakened 100 30% 50% 15% 0%

Additional notes[edit | edit source]

  • Skill 3: Elemental King (Passive) provides Theomars with an additional 15% bonus Critical Rate due to attribute advantage:
    • With Theomars as the Leader, he has 69% Critical Rate before runes. 
    • Players need only 31% more to achieve a 100% Critical Rate.
    • Since the leader skill and passive skill do not activate until battle begins, then if you add exactly 31% more crit rate from runes, your Info page would show a total of 61%. Once the fight starts, that becomes 100%.
    • The passive skill also gives Theomars the chance to land Crushing Hits (which will never happen if you always crit instead).
    • Attribute Advantage portion of the skill remains in effect always, even if the Endure portion of the skill goes on cooldown; and even if Theomars attacks during another monster's turn.
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