Summoners War Sky Arena Wiki
Character Information
Ifrit (x5)  -    Veromos (x6)
Navigator:
Species: Ifrit
Gender: Male
Type: Support
Obtainable from: Monster Fusion
Awakened bonus: Increases Accuracy by 25%
20
High
10
Mid
15
High
5
Mid
HP:
9225
Attack:
769
Defense:
758
Speed:
100
  • Stats reflect 6-star max, with each bar reflecting how that particular stat compares to the minimum and maximum that can be found among all monsters.
    • e.g. A monster with 15,000 HP will have its bar reach the end since that's the maximum among all monsters.


Skills

Leader Skill: Increases the HP of ally monsters by 33%.


((Spd+210) / 0.7)%
Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
  • Lv.2 Damage +5%
  • Lv.3 Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Effect Rate +15%

200% + 15% MAX HP
Super Crush: Attacks all enemies to inflict damage that's proportionate to the enemy's MAX HP and stuns them with a 40% chance. If the target is not stunned after attacking, decreases the Attack Bar of the target by 50% with a 100% chance. (Reusable in 4 turns)
  • Lv.2 Effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Effect Rate +10%
  • Lv.7 Cooltime Turn -1

Conversion of Magic (Passive): Removes a harmful effect, except inability effects, on all allies each turn and the allies will recover their HP by 5% for each harmful effect removed. In addition, your Attack Bar increases by 15% for each harmful effect remaining on the ally after attacking each turn. [Automatic Effect] [Automatic Effect]


Evolution Stats
Grade ★★★★★ ★★★★★★
Level Min Lv. 35 Min Lv. 40
Normal
HP 3705 6300 5040 8565
ATK 304 517 413 703
DEF 304 517 413 703
Awakened
HP 3990 6780 5430 9225
ATK 333 565 452 769
DEF 328 557 446 758


Static Attributes
SPD CRI Rate CRI DMG RES ACC
Unawakened 99 15% 50% 15% 0%
Awakened 100 15% 50% 15% 25%


Gallery[]

Summoners War Sky Arena Wiki has a gallery for Ifrit (Dark) - Veromos.
Visit this page to see it.


Additional notes[]

  • Skill 3: Conversion of Magic (Passive)
    • Removes a harmful effect on Veromos before his Action, but after any Start of Turn harmful effects on him are processed. For example, taking damage from continuous damage, attacking due to provoke, or bombs exploding if they had only 1 turn left. See Turn Order.
    • The healing effect from this skill heals all allies, and not just Veromos.
  • Veromos can be fused by combining the following materials: