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Dark Ifrit (Gold Starx5)  -    Veromos (Purple Starx6)
Navigator: Fire Water Wind Light Dark
Ifrit (Dark) Icon Veromos Icon
Type: Support
Obtainable from: Monster Fusion
Awakened bonus: Increases Accuracy by 25%.
20 Essence of Darkness (High)
High
10 Essence of Darkness (Mid)
Mid
15 Essence of Magic (High)
High
5 Essence of Magic (Mid)
Mid
HP:
9225
Attack:
769
Defense:
758
Speed:
100
  • Stats reflect 6-star max, with each bar reflecting how that particular stat compares to the minimum and maximum that can be found among all monsters.
    • e.g. A monster with 15,000 HP will have its bar reach the end since that's the maximum among all monsters.


Skills
Leader Skill Health Point (Low) Icon

Leader Skill: Increases the HP of ally monsters by 33%.

Dark Bolt
((Spd+210) / 0.7)%
Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
Super Crush (Dark)
120%+16%
Super Crush: Attacks all enemies and stuns them with a 30% chance. The damage is proportionate to my MAX HP. (Reusable in 4 turns)
  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Cooltime Turn -1
Conversion of Magic (Passive) (Dark)
Conversion of Magic (Passive): Removes a weakening effect, except inability effects, on all allies each turn and recovers HP by 3% for each weakening effect removed. [Automatic Effect]


Evolution Stats
Grade ★★★★★ ★★★★★★
Level Min Lv. 35 Min Lv. 40
Normal
HP 3705 6300 5040 8565
ATK 304 517 413 703
DEF 304 517 413 703
Awakened
HP 3990 6780 5430 9225
ATK 333 565 452 769
DEF 328 557 446 758


Static Attributes
SPD CRI Rate CRI DMG RES ACC
Unawakened 99 15% 50% 15% 0%
Awakened 100 15% 50% 15% 25%


Additional notesEdit

  • Skill 3: Conversion of Magic (Passive)
    • Removes a harmful effect on Veromos before his Action, but after any Start of Turn harmful effects on him are processed. For example, taking damage from continuous damage, attacking due to provoke, or bombs exploding if they had only 1 turn left. See Turn Order.
    • The healing effect from this skill is limited to Veromos himself.
  • Veromos can be fused by combining the following materials:
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