Stats reflect 6-star max, with each bar reflecting how that particular stat compares to the minimum and maximum that can be found among all monsters.
e.g. A monster with 15,000 HP will have its bar reach the end since that's the maximum among all monsters.
Attack!: Attacks the enemy target and recovers the HP of an ally with the lowest HP ratio by 15%.
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Dispel!: Removes all of the harmful effects on you and the target ally and recovers 20% of your HP. (Reusable in 3 turns)
Lv.2 Recovery + 10%
Lv.3 Recovery + 10%
Lv.4 Recovery + 10%
Lv.5 Cooltime Turn -1
Heal! Heal! (Awakened): Recovers the HP of all allies by 20% and recovers the ally with the lowest HP by 20% one more time. Grants immunity on the allies with full HP for 2 turns. (Reusable in 5 turns)