The Homunculus is a special monster that can only be obtained through crafting at the Craft Building. Like regular monsters, it possesses various types (Attack and Support), as well as various battle skills and passive abilities. It can also be evolved and awakened. Unique to the Homunculus is the ability for players to choose its elemental attribute, its name, as well as its skills.

Summoning the Homunculus requires various crystals which can be obtained only from the elemental rift dungeons in the Rift of Worlds. Players can have both the Support and the Attack Homunculus, but only 1 of each.

Summoning[edit | edit source]

To summon the Homunculus, players are required to gather the following:

For Fire, Water & Wind[edit | edit source]

For Light & Dark[edit | edit source]

Once enough materials are gathered, players can summon the Homunculus at the Craft Building and then give its name (consists of 15 letters and signs but no spaces).

Restrictions[edit | edit source]

Currently, only one Homunculus of each type may be summoned at once by any player. This means a player cannot possess two attack type or two support type Homunculus at once. As only the attack and support type exist, that means only two Homunculus may be possessed.

Additionally, there are restrictions to what areas a Homunculus may be used. Currently, they cannot be used in Arena or Guild Wars defensive teams, nor can they be used in real-time arena.

Customization[edit | edit source]

Once players have the required materials and have summoned the Homunculus, players will be required to immediately to choose a name for it. Once summoned, the Homunculus will automatically default to being a Fire monster (Attack type) or Light monster (Support type). To change its element, players need only to evolve its first skill to the elemental equivalent desired. Should players ever wish to change the name of the Homunculus, players can purchase a Homunculus Name Change Ticket in the Shop for 150 Crystals.

Skills[edit | edit source]

Unlike regular monsters, players can evolve the Homunculus' skills to a more powerful version.

The Homunculus will start with the following skills:

Icon Name Description
Magic Ray Attacks the enemy with the power of condensed magic
Magic Bullet Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. (Reusable in 4 turns)
Magic Power Burst Attacks the enemy target to inflict damage. The damage increases by 20% for each harmful effect on the enemy. (Reusable in 5 turns)
Magic Power Explosion (Passive) Revives with 50% HP when you’re inflicted with fatal damage and falls under the Magic Power Explosion state for 2 turns. The Magic Power Explosion state will increase the damage inflicted to the enemies by 30%, but you’ll be uncontrollable and die when the effect ends. [Automatic Effect] (Reusable in 10 turns)

Icon Name Description
Mana Shock Uses Mana to attack the enemy and inflict damage.
Operation Support Recovers an ally's HP by 20%. (Reusable in 4 turns)
Protection Field Creates a shield that absorbs damage proportionate to your level on all allies and increases their Defense for 2 turns. (Reusable in 6 turns)
Magic Power Explosion II (Passive) Revives with 50% HP when you're inflicted with fatal damage, and resets the skill cooldown time of all skills and fall under the Magic Power Explosion state for 2 turns. You'll be uncontrolable under the Magic Power Explosion state and be defeated when the effect ends. [Automatic Effect] (Reusable in 10 turns)


Once a player has evolved its first skill once, players can then choose to keep the fire equivalent of the skill, or change to the elemental version desired by the player. The chosen elemental equivalent decides the element of the Homunculus. Afterwords, players may then evolve each of its next two skills to the version desired. In total, there are five stages of skill evolution.

Additionally, players may also increase the level of the skills like regular monsters. Currently, it is only possible to skillup the Homunculus using Devilmon.


Listing[edit | edit source]

Fire Homunculus
Homunculus (Fire) Icon.png Awakened Homunculus (Fire) Icon.png
Stage 1
Name/Description
Flame Ray.png
380%
Flame Ray: Attacks the enemy target to inflict Continuous Damage for 1 turn with a 50% chance.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Stage 2
Name/Description
Flame Ray - Flood.png
((Spd + 120) / 0.6)%
Flame Ray - Flood: Attacks the enemy target to inflict Continuous Damage for 1 turn with a 50% chance. The damage increases according to the Attack Speed.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +15%
Flame Ray - Chain.png
100% x4
Flame Ray - Chain: Attacks the enemy target 4 times to inflict Continuous Damage for 1 turn with a 50% chance each.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Stage 3
Name/Description
Flaming Magic Bullet.png
580%
Flaming Magic Bullet: Attacks the enemy target to weaken the Defense for 2 turns. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Igniting Magic Bullet.png
580%
Igniting Magic Bullet: Attacks the enemy target to decrease the Attack Speed for 2 turns and disturbs the target's HP recovery for 2 turns with a 50% chance. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Stage 4 - Flaming Magic Bullet Route
Name/Description
Flaming Magic Bullet - Flood.png
((Spd + 170) / 0.5)%
Flaming Magic Bullet - Flood: Attacks the enemy target to weaken the Defense for 2 turns. The damage increases according to Attack Speed. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1
Flaming Magic Bullet - Accelerate.png
580%
Flaming Magic Bullet - Accelerate: Attacks the enemy target to weaken the Defense for 2 turns and increases your Attack Bar by 100%. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1
Stage 4 - Igniting Magic Bullet Route
Name/Description
Igniting Magic Bullet - Brand.png
580%
Igniting Magic Bullet - Brand: Attacks the enemy target to decrease the Attack Speed and leave a Branding Effect for 2 turns. In addition, disturbs the target's HP recovery for 2 turns with a 50% chance. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1
Igniting Magic Bullet - Chain.png
200% x3
Igniting Magic Bullet - Chain: Attacks the enemy target to decrease the Attack Speed for 2 turns and leaves a Branding Effect for 2 turns. In addition, disturbs the target's HP recovery for 2 turns with a 50% chance. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1
Stage 5 - Flaming Magic Bullet Route
Name/Description
Burn Soul.png
Spd + ((Enemy Spd + 225) / 0.6)%
Burn Soul: Attacks the enemy target to inflict damage. The damage increases according to the Attack Speed of both you and the target. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Flaming Thunder.png
((Spd + 165) / 0.7)%
Flaming Thunder: Attacks all enemies to inflict damage. The damage increases according to the Attack Speed. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Stage 5 - Igniting Magic Bullet Route
Name/Description
Eruption.png
800%
Eruption: Attacks the enemy target to inflict damage. The damage increases by 30% for each harmful effect on the enemy. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Flame Explosion.png
200% x4
Flame Explosion: Attacks the enemy target 4 times to inflict Continuous Damage with each attack for 1 turn. The inflicted damage increases by 20% for each Continuous Damage granted on the target. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Water Homunculus
Homunculus (Water) Icon.png Awakened Homunculus (Water) Icon.png
Stage 1
Name/Description
Frost Ray.png
380%
Frost Ray: Attacks the enemy target to Freeze the target for 1 turn with a 15% chance.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Stage 2
Name/Description
Frost Ray - Purify.png
380%
Frost Ray - Purify: Attacks the enemy to remove 1 beneficial effect granted on the target and freezes the target for 1 turn with a 15% chance each.
  • Lv.2 Damage +15%
  • Lv.3 Harmful Effect Rate +15%
  • Lv.4 Damage +15%
  • Lv.5 Harmful Effect Rate +20%
Frost Ray - Fluctuate.png
280%
Frost Ray - Fluctuate: Attacks all enemies to Freeze them for 1 turn with a 15% chance.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
Stage 3
Name/Description
Pulverizing Magic Bullet.png
580%
Pulverizing Magic Bullet: Attacks the enemy target to weaken the Defense for 2 turns. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Icy Magic Bullet.png
360%
Icy Magic Bullet: Attacks all enemies to decrease their Attack Bar by 30% each with a 50% chance. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Stage 4 - Pulverizing Magic Bullet Route
Name/Description
Pulverizing Magic Bullet - Fluctuate.png
360%
Pulverizing Magic Bullet - Fluctuate: Attacks all enemies to weaken the Defense for 2 turns. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Pulverizing Magic Bullet - Amplify.png
400%+10%
Pulverizing Magic Bullet - Amplify: Attacks the enemy target to inflict damage proportionate to the target's MAX HP and weakens the Defense for 2 turns. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Stage 4 - Icy Magic Bullet Route
Name/Description
Icy Magic Bullet - Absorb.png
360%
Icy Magic Bullet - Absorb: Attacks all enemies to absorb their Attack Bar by 20% each with a 50% chance. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +15%
  • Lv.6 Cooltime Turn -1
Icy Magic Bullet - Chain.png
120% x3
Icy Magic Bullet - Chain: Attacks all enemies 3 times to decrease their Attack Bar by 30% each with a 50% chance. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +15%
  • Lv.6 Cooltime Turn -1
Stage 5 - Pulverizing Magic Bullet Route
Name/Description
Ice Explosion.png
460%
Ice Explosion: Attacks all enemies and the cooldown of the (Ice Explosion) will be decreased by 1 turn each according to the number of enemies defeated. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Freeze Mind.png
550%+10%
Freeze Mind: Attacks the enemy target to inflict damage proportionate to the target's MAX HP and reduces the target's Attack Bar to 0. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Stage 5 - Icy Magic Bullet Route
Name/Description
Frost Wind.png
410%
Frost Wind: Attacks all enemies to inflict damage and Freezes them for 1 turn. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Ice Mist.png
460%
Ice Mist: Attacks all enemies to inflict 2 Continuous Damage effects for 2 turns. 1 Continuous Damage effect is inflicted additionally for each harmful effect on the enemies with a 50% chance. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Wind Homunculus
Homunculus (Wind) Icon.png Awakened Homunculus (Wind) Icon.png
Stage 1
Name/Description
Shock Ray.png
380%
Shock Ray: Attacks the enemy target to disturb the HP recovery for 2 turns with a 50% chance.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Stage 2
Name/Description
Shock Ray - Chain.png
130% x3
Shock Ray - Chain: Attacks the enemy target 3 times to disturb the HP recovery for 2 turns with a 50% chance each.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Shock Ray - Destroy.png
380%
Shock Ray - Destroy: Attacks the enemy target to disturb the HP recovery for 2 turns with a 50% chance and destroys the enemy's MAX HP by 10% of the damage dealt.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +15%
Stage 3
Name/Description
Air Magic Bullet.png
580%
Air Magic Bullet: Attacks the enemy target to decrease the Attack Speed for 2 turns. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Lightning Magic Bullet.png
580%
Lightning Magic Bullet: Attacks the enemy target to Stun the target for 1 turn with a 50% chance. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Stage 4 - Air Magic Bullet Route
Name/Description
Air Magic Bullet - Brand.png
580%
Air Magic Bullet - Brand: Attacks the enemy target to decrease the Attack Speed and leave a Branding Effect for 2 turns. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1
Air Magic Bullet - Chain.png
200% x3
Air Magic Bullet - Chain: Attacks the enemy target 3 times to decrease the Attack Speed for 2 turns. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1
Stage 4 - Lightning Magic Bullet Route
Name/Description
Lightning Magic Bullet - Destroy.png
580%
Lightning Magic Bullet - Destroy: Attacks the enemy target to Stun the target for 1 turn with a 50% chance and destroys the enemy's MAX HP by 30% of the damage dealt. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1
Lightning Magic Bullet - Suppress.png
580%
Lightning Magic Bullet - Suppress: Attacks the enemy target to Stun the target for 1 turn. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1
Stage 5 - Air Magic Bullet Route
Name/Description
Whirling Wind.png
250% x3
Whirling Wind: Attacks the enemy target 3 times to weaken the Defense and leaves a Branding Effect for 2 turns. A huge damage will be inflicted in the end. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Magic Bullet Madness.png
180% x5
Magic Bullet Madness: Randomly attacks the enemies 5 times. The inflicted damage increases if the same target gets it again. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Stage 5 - Lightning Magic Bullet Route
Name/Description
Sharp Wind.png
800%
Sharp Wind: Attacks the enemy target to destroy the enemy's MAX HP by 50% of the damage dealt. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Soul Shot.png
800%
Soul Shot: Attacks the enemy target to inflict damage. The enemy can't be revived if the enemy is defeated with this skill. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Light Homunculus
Homunculus (Light) Icon.png Awakened Homunculus (Light) Icon.png
Stage 1
Name/Description
Light Shock.png
360%
Light Shock: Attacks the enemy to decreases the target's Attack Bar by 15% with a 25% chance.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +15%
  • Lv.6 Harmful Effect Rate +15%
Stage 2
Name/Description
Light Shock - Purification.png
360%
Light Shock - Purification: Attacks the enemy to remove 1 beneficial effect granted the target and decreases the target's Attack Bar by 15% with a 25% chance each.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +15%
  • Lv.6 Harmful Effect Rate +15%
Light Shock - Chain.png
120% x3
Light Shock - Chain: Attacks the enemy 3 times to decreases the target's Attack Bar by 15% with a 25% chance each.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +15%
  • Lv.6 Harmful Effect Rate +15%
Stage 3
Name/Description
Operation Alpha.png Operation Alpha: Recovers an ally's HP by 30%. (Reusable in 4 turns)
  • Lv.2 Recovery +5%
  • Lv.3 Recovery +5%
  • Lv.4 Recovery +10%
  • Lv.5 Recovery +10%
  • Lv.6 Cooltime Turn -1
Operation Beta.png Operation Beta: Recovers the HP of all allies by 15% each. (Reusable in 4 turns)
  • Lv.2 Recovery +5%
  • Lv.3 Recovery +5%
  • Lv.4 Recovery +10%
  • Lv.5 Recovery +10%
  • Lv.6 Cooltime Turn -1
Stage 4 - Operation Alpha Route
Name/Description
Operation Alpha - Power-up.png Operation Alpha - Power-up: Recovers an ally target's HP by 30% and increases the Attack Power of all allies for 2 turns. (Reusable in 4 turns)
  • Lv.2 Recovery +5%
  • Lv.3 Recovery +5%
  • Lv.4 Recovery +10%
  • Lv.5 Recovery +10%
  • Lv.6 Cooltime Turn -1
Operation Alpha - Accelerate.png Operation Alpha - Accelerate: Recovers an ally target's HP by 30% and fills up the Attack Bar. (Reusable in 4 turns)
  • Lv.2 Recovery +5%
  • Lv.3 Recovery +5%
  • Lv.4 Recovery +10%
  • Lv.5 Recovery +10%
  • Lv.6 Cooltime Turn -1
Stage 4 - Operation Beta Route
Name/Description
Operation Beta - Protect.png
???
Operation Beta - Protect: Recovers the HP of all allies by 15% each. Creates a shield equal to 15% of the ally's HP on allies with full HP for 2 turns. (Reusable in 4 turns)
  • Lv.2 Recovery +5%
  • Lv.3 Recovery +5%
  • Lv.4 Recovery +10%
  • Lv.5 Recovery +10%
  • Lv.6 Cooltime Turn -1
Operation Beta - Accelerate.png Operation Beta - Accelerate: Recovers the HP and Attack Bar of all allies by 15% each. (Reusable in 4 turns)
  • Lv.2 Recovery +5%
  • Lv.3 Recovery +5%
  • Lv.4 Recovery +10%
  • Lv.5 Recovery +10%
  • Lv.6 Cooltime Turn -1
Stage 5 - Operation Alpha Route
Name/Description
Fast Pace.png Fast Pace: Makes the Attack Bar of the ally and the enemy to 100%. (Reusable in 6 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Counter Phase.png Counter Phase: Increases the Defense of all allies and counterattacks for 2 turns whenever attacked. (Reusable in 6 turns) (Edited comment: This means AoE counterattack, for all your allies.)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Stage 5 - Operation Beta Route
Name/Description
Rock On.png
2x 1st skill
Rock On: Increases the Attack Power of all allies for 2 turns. After that, up to 2 allies, excluding yourself, will attack an enemy target. (Reusable in 6 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Turning Point.png Turning Point: Evenly matches the percentage of the HP of all allies and removes all harmful effects. After that, the ally's Defense will be increased for 2 turns. (Reusable in 6 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

Dark Homunculus
Homunculus (Dark) Icon.png Awakened Homunculus (Dark) Icon.png
Stage 1
Name/Description
Dark Shock.png
360%
Dark Shock: Attacks the enemy to absorb 10% of the target's Attack Bar with a 25% chance.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +15%
  • Lv.6 Harmful Effect Rate +15%
Stage 2
Name/Description
Dark Shock - Purification.png
360%
Dark Shock - Purification: Attacks the enemy to remove 1 beneficial effect granted on the target and absorbs 10% of the target's Attack Attack Bar with a 25% chance each.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +15%
  • Lv.6 Harmful Effect Rate +15%
Dark Shock - Chain.png
120% x3
Dark Shock - Chain: Attacks the enemy 3 times to absorb 10% of the target's Attack Bar with a 25% chance each.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +15%
  • Lv.6 Harmful Effect Rate +15%
Stage 3
Name/Description
Operation Gamma.png
480%
Operation Gamma: Attacks the enemy to remove all beneficial effects granted on the target with a 50% chance. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +15%
  • Lv.6 Cooltime Turn -1
Operation Delta.png
480%
Operation Delta: Attacks the enemy to elongate the harmful effect granted on the enemy by 1 turn with a 15% chance. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1
Stage 4 - Operation Gamma Route
Name/Description
Operation Gamma - Weaken.png
480%
Operation Gamma - Weaken: Attacks the enemy to remove all beneficial effects granted on the target and weakens the Defense for 2 turns with a 50% chance. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +15%
  • Lv.6 Cooltime Turn -1
Operation Gamma - Control.png
480%
Operation Gamma - Control: Attacks the enemy to remove all beneficial effects granted on the target and stuns the target for 1 turn if you successfully remove the beneficial effects with a 50% chance. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +15%
  • Lv.6 Cooltime Turn -1
Stage 4 - Operation Delta Route
Name/Description
Operation Delta - Chain.png
160% x3
Operation Delta - Chain: Attacks the enemy 3 times to elongate the harmful effect granted on the enemy by 1 turn with a 15% chance each. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1
Operation Delta - Ruin.png
480%
Operation Delta - Ruin: Attacks the enemy to elongate the harmful effect granted on the enemy by 1 turn with a 25% chance. After that, the enemy's HP will be decreased proportionate to the total no. of turns on the harmful effect granted on the target. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +15%
  • Lv.6 Cooltime Turn -1
Stage 5 - Operation Gamma Route
Name/Description
Unbalanced Field.png Unbalanced Field: Increases the skill cooldown time of all enemies by 1 turn each and decreases the Attack Speed for 2 turns. After that, the skill cooldown time of all allies will be decreased by 1 turn each and the Attack Speed will be increased for 2 turns. (Reusable in 6 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Lockdown.png Lockdown: Puts the enemy target to sleep for 3 turns and decreases the Attack Speed of all other enemies for 2 turns. (Reusable in 6 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Stage 5 - Operation Delta Route
Name/Description
Shock Wave.png Shock Wave: Removes all beneficial effects on all enemies and Stuns them for 1 turn with a 25% chance. (Reusable in 6 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Analyze Weakpoint.png
200% x4
Analyze Weakpoint: Attacks the enemy 4 times to grant a harmful effect that isn't granted on the enemy for 2 turns each among Decrease ATK SPD/Increased chances of missing/Decrease DEF/Decrease ATK/Branding/Unrecoverable Effects. (Reusable in 6 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

Evolution cost[edit | edit source]

The cost of evolving each skill is outlined below:

Evolution Cost
Skill 1
  • 150 Water Crystals/Fire Crystals/Wind Crystals
  • 50 Shiny Light Crystals
  • 50 Pitch-black Dark Crystals
  • 100 Condensed Magic Crystals
  • Mana Stone.png50000
Skill 1 Upgraded
  • 300 Water Crystals/Fire Crystals/Wind Crystals
  • 100 Shiny Light Crystals
  • 100 Pitch-black Dark Crystals
  • 200 Condensed Magic Crystals
  • Mana Stone.png75000
Skill 2
  • 450 Water Crystals/Fire Crystals/Wind Crystals
  • 150 Shiny Light Crystals
  • 150 Pitch-black Dark Crystals
  • 300 Condensed Magic Crystals
  • Mana Stone.png150000
Skill 2 Upgraded
  • 600 Water Crystals/Fire Crystals/Wind Crystals
  • 200 Shiny Light Crystals
  • 200 Pitch-black Dark Crystals
  • 400 Condensed Magic Crystals
  • Mana Stone.png225000
Skill 3
  • 750 Water Crystals/Fire Crystals/Wind Crystals
  • 250 Shiny Light Crystals
  • 250 Pitch-black Dark Crystals
  • 500 Condensed Magic Crystals
  • Mana Stone.png500000
Total
  • 2250 Water Crystals/Fire Crystals/Wind Crystals
  • 750 Shiny Light Crystals
  • 750 Pitch-black Dark Crystals
  • 1500 Condensed Magic Crystals
  • Mana Stone.png1000000

Evolution Cost
Skill 1
  • 150 Shiny Light Crystals
  • 50 Frozen Water Crystals
  • 50 Flaming Fire Crystals
  • 100 Condensed Magic Crystals
  • Mana Stone.png50000
Skill 1 Upgraded
  • 300 Shiny Light Crystals
  • 100 Frozen Water Crystals
  • 100 Whirling Wind Crystals
  • 200 Condensed Magic Crystals
  • Mana Stone.png75000
Skill 2
  • 450 Shiny Light Crystals
  • 150 Frozen Water Crystals
  • 150 Whirling Wind Crystals
  • 300 Condensed Magic Crystals
  • Mana Stone.png150000
Skill 2 Upgraded
  • 600 Shiny Light Crystals
  • 200 Frozen Water Crystals
  • 200 Flaming Fire Crystals
  • 400 Condensed Magic Crystals
  • Mana Stone.png225000
Skill 3
  • 750 Shiny Light Crystals
  • 250 Flaming Fire Crystals
  • 250 Whirling Wind Crystals
  • 500 Condensed Magic Crystals
  • Mana Stone.png500000
Total
  • 2250 Shiny Light Crystals
  • 500 Frozen Water Crystals
  • 500 Flaming Fire Crystals
  • 500 Whirling Wind Crystals
  • 1500 Condensed Magic Crystals
  • Mana Stone.png1000000

Evolution Cost
Skill 1
  • 150 Pitch-black Dark Crystals
  • 50 Flaming Fire Crystals
  • 50 Whirling Wind Crystals
  • 100 Condensed Magic Crystals
  • Mana Stone.png50000
Skill 1 Upgraded
  • 300 Pitch-black Dark Crystals
  • 100 Frozen Water Crystals
  • 100 Flaming Fire Crystals
  • 200 Condensed Magic Crystals
  • Mana Stone.png75000
Skill 2
  • 450 Pitch-black Dark Crystals
  • 150 Frozen Water Crystals
  • 150 Flaming Fire Crystals
  • 300 Condensed Magic Crystals
  • Mana Stone.png150000
Skill 2 Upgraded
  • 600 Pitch-black Dark Crystals
  • 200 Flaming Fire Crystals
  • 200 Whirling Wind Crystals
  • 400 Condensed Magic Crystals
  • Mana Stone.png225000
Skill 3
  • 750 Pitch-black Dark Crystals
  • 250 Frozen Water Crystals
  • 250 Whirling Wind Crystals
  • 500 Condensed Magic Crystals
  • Mana Stone.png500000
Total
  • 2250 Pitch-black Dark Crystals
  • 500 Frozen Water Crystals
  • 500 Flaming Fire Crystals
  • 500 Whirling Wind Crystals
  • 1500 Condensed Magic Crystals
  • Mana Stone.png1000000


Skill/element reset[edit | edit source]

At any point, players can choose to reset the skills of their Homunculus, causing their skills to revert back to the default versions, as well as their element back to the default of fire. Players can choose either of the following two payment options:

For Fire, Water & Wind[edit | edit source]

  • 150 Frozen Water Crystals
  • 300 Flaming Fire Crystals
  • 150 Whirling Wind Crystals
  • 300 Condensed Magic Crystals

Or

  • 300 Crystals

For Light & Dark[edit | edit source]

  • 300 Shiny Light Crystals
  • 300 Pitch-black Crystals
  • 300 Magic Condensed Crystals

Or

  • 300 Crystals


Once the skills of the Homunculus have been reset, players can evolve their skills back up to the highest point attained previously at no additional cost. As well, previous skillups will be retained after skill resetting. Finally, if players change the element of their Homunculus, they don't need to awaken it again.

Stats[edit | edit source]

Evolution stats[edit | edit source]

Grade ★★★★★ ★★★★★★
Level Min Lv. 35 Min Lv. 40
Normal HP 4140 7020 5625 9555
ATK 314 533 426 725
DEF 266 452 362 615
Awakened HP 4425 7500 6000 10215
ATK 356 605 484 823
DEF 276 468 375 637

Grade ★★★★★ ★★★★★★
Level Min Lv. 35 Min Lv. 40
Normal HP 4140 7020 5625 9555
ATK 342 581 465 790
DEF 238 404 323 549
Awakened HP 4485 7635 6105 10380
ATK 380 646 517 878
DEF 247 420 336 571

Grade ★★★★★ ★★★★★★
Level Min Lv. 35 Min Lv. 40
Normal HP 3855 6540 5235 8895
ATK 333 565 452 769
DEF 266 452 362 615
Awakened HP 4140 7020 5625 9555
ATK 366 622 497 845
DEF 285 484 387 659

Grade ★★★★★ ★★★★★★
Level Min Lv. 35 Min Lv. 40
Normal HP 4920 8355 6690 11370
ATK 257 436 349 593
DEF 270 460 368 626
Awakened HP 5340 9075 7260 12345
ATK 271 460 368 626
DEF 299 509 407 692

Grade ★★★★★ ★★★★★★
Level Min Lv. 35 Min Lv. 40
Normal HP 4845 8235 6585 11205
ATK 276 468 375 636
DEF 257 436 349 593
Awakened HP 5340 9075 7260 12345
ATK 299 509 407 692
DEF 271 460 368 626

Static attributes[edit | edit source]

SPD CRI Rate CRI DMG RES ACC
Unawakened 100 15% 50% 15% 0%
Awakened 101 15% 50% 15% 0%
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