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{{Infobox monster |
{{Infobox monster |
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⚫ | |||
|Name = Harpy |
|Name = Harpy |
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⚫ | |||
⚫ | |||
|Stars = 3G |
|Stars = 3G |
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+ | |Awakened stars = 4P |
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|Type = Attack |
|Type = Attack |
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⚫ | |||
⚫ | |||
+ | |||
|Awakened bonus = Increases Resistance by 25% |
|Awakened bonus = Increases Resistance by 25% |
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+ | |magic essence low = 5 |
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⚫ | |||
+ | |magic essence mid = 10 |
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+ | |magic essence high = |
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+ | |element essence low = 10 |
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+ | |element essence mid = 15 |
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+ | |element essence high = |
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+ | |||
+ | |Leader skill stat= |
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+ | |Leader skill range = |
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+ | |Leader skill attribute = |
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+ | |Leader skill value = |
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+ | |Awakened Leader Skill (Y/N) = |
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+ | |||
|Skill 1 = Rat Hunt |
|Skill 1 = Rat Hunt |
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⚫ | |||
|Skill 1 desc = Attacks an enemy with fierce kicks. May weaken the enemy's Defense for 2 turns with a 50% chance. |
|Skill 1 desc = Attacks an enemy with fierce kicks. May weaken the enemy's Defense for 2 turns with a 50% chance. |
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+ | |Skill 1 multiplier = 370% -20 <!-- Yeah, I don't understand this multiplier, too... !--> |
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+ | |Skill 1 tooltip = This skill deals approximately 370% of the ATK stat - 20 damage before damage reduction. |
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|Skill 1 lv2 effect = Harmful Effect Rate +10% |
|Skill 1 lv2 effect = Harmful Effect Rate +10% |
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|Skill 1 lv3 effect = Damage +10% |
|Skill 1 lv3 effect = Damage +10% |
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|Skill 1 lv6 effect = Harmful Effect Rate +10% |
|Skill 1 lv6 effect = Harmful Effect Rate +10% |
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|Skill 1 lv7 effect = Damage +10% |
|Skill 1 lv7 effect = Damage +10% |
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− | |Skill 1 lv9 effect = |
+ | |Skill 1 lv9 effect = |
+ | |||
|Skill 2 = Fox Hunt |
|Skill 2 = Fox Hunt |
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⚫ | |||
− | |Skill 2 desc = Attacks the enemy with 2 consecutive kicks and stuns the enemy for 1 turn if you get a Critical Hit. |
+ | |Skill 2 desc = Attacks the enemy with 2 consecutive kicks and stuns the enemy for 1 turn if you get a Critical Hit. |
+ | |Skill 2 cooltime = 3 |
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+ | |Skill 2 multiplier = 270% x2 |
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+ | |Skill 2 tooltip = This skill deals approximately 270% of the ATK stat per hit for two hits before reduction. |
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|Skill 2 lv2 effect = Damage +10% |
|Skill 2 lv2 effect = Damage +10% |
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|Skill 2 lv3 effect = Damage +10% |
|Skill 2 lv3 effect = Damage +10% |
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|Skill 2 lv5 effect = Damage +10% |
|Skill 2 lv5 effect = Damage +10% |
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|Skill 2 lv6 effect = Cooltime Turn -1 |
|Skill 2 lv6 effect = Cooltime Turn -1 |
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+ | |||
|Skill 3 = Bear Hunt |
|Skill 3 = Bear Hunt |
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⚫ | |||
− | |Skill 3 desc = Attacks an enemy's weak point with great accuracy. This attack always lands a Critical Hit. |
+ | |Skill 3 desc = Attacks an enemy's weak point with great accuracy. This attack always lands a Critical Hit. |
+ | |Skill 3 cooltime = 4 |
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+ | |Skill 3 multiplier = 700% |
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|Skill 3 lv2 effect = Damage +10% |
|Skill 3 lv2 effect = Damage +10% |
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|Skill 3 lv3 effect = Damage +10% |
|Skill 3 lv3 effect = Damage +10% |
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|Skill 3 lv4 effect = Damage +10% |
|Skill 3 lv4 effect = Damage +10% |
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|Skill 3 lv5 effect = Cooltime Turn -1 |
|Skill 3 lv5 effect = Cooltime Turn -1 |
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⚫ | |||
⚫ | |||
⚫ | |||
− | }} |
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− | ==Stats== |
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− | {|class="monstertable" cellpadding="0" cellspacing="0" |
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− | |- |
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− | |id="header" colspan="13" style="text-align:center;"|Evolution Stats |
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− | |- |
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− | ! scope="col" style="border:1px solid #2D3EFA;"| |
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− | ! scope="col" colspan="2" width="15%" style="border:1px solid #2D3EFA;"|★ |
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− | ! scope="col" colspan="2" width="15%" style="border:1px solid #2D3EFA;"|★★ |
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− | ! scope="col" colspan="2" width="15%" style="border:1px solid #2D3EFA;"|★★★ |
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− | ! scope="col" colspan="2" width="15%" style="border:1px solid #2D3EFA;"|★★★★ |
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− | ! scope="col" colspan="2" width="15%" style="border:1px solid #2D3EFA;"|★★★★★ |
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− | ! scope="col" colspan="2" width="15%" style="border:1px solid #2D3EFA;"|★★★★★★ |
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− | |- |
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− | ! scope="col" style="text-align:center; border:1px solid #2D3EFA; width:8%;"| |
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− | ! scope="col" style="text-align:center; border:1px solid #2D3EFA; width:8%;"|Min |
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− | ! scope="col" style="text-align:center; border:1px solid #2D3EFA; width:8%;"|Max (Lv.15) |
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− | ! scope="col" style="text-align:center; border:1px solid #2D3EFA; width:8%;"|Min |
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− | ! scope="col" style="text-align:center; border:1px solid #2D3EFA; width:8%;"|Max (Lv.20) |
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− | ! scope="col" style="text-align:center; border:1px solid #2D3EFA; width:8%;"|Min |
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− | ! scope="col" style="text-align:center; border:1px solid #2D3EFA; width:8%;"|Max (Lv.25) |
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− | ! scope="col" style="text-align:center; border:1px solid #2D3EFA; width:8%;"|Min |
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− | ! scope="col" style="text-align:center; border:1px solid #2D3EFA; width:8%;"|Max (Lv.30) |
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− | ! scope="col" style="text-align:center; border:1px solid #2D3EFA; width:8%;"|Min |
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− | ! scope="col" style="text-align:center; border:1px solid #2D3EFA; width:8%;"|Max (Lv.35) |
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− | ! scope="col" style="text-align:center; border:1px solid #2D3EFA; width:8%;"|Min |
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− | ! scope="col" style="text-align:center; border:1px solid #2D3EFA; width:8%;"|Max (Lv.40) |
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− | |- |
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− | |class="monstercell"|'''HP''' |
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− | |class="monstercell"| - |
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− | |class="monstercell"| - |
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− | |class="monstercell"| - |
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− | |class="monstercell"| - |
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− | |class="monstercell"|1710 |
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− | |class="monstercell"|3075 |
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− | |class="monstercell"|2460 |
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− | |class="monstercell"| |
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− | |class="monstercell"| |
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− | |class="monstercell"| |
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− | |class="monstercell"| |
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− | |class="monstercell"| |
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− | |- |
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− | |class="monstercell"|'''ATK''' |
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− | |class="monstercell"| - |
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− | |class="monstercell"| - |
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− | |class="monstercell"| - |
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− | |class="monstercell"| - |
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− | |class="monstercell"|148 |
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− | |class="monstercell"|266 |
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− | |class="monstercell"|213 |
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− | |class="monstercell"| |
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− | |class="monstercell"| |
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− | |class="monstercell"| |
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− | |class="monstercell"| |
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− | |class="monstercell"| |
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− | |- |
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− | |class="monstercell"|'''DEF''' |
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− | |class="monstercell"| - |
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− | |class="monstercell"| - |
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− | |class="monstercell"| - |
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− | |class="monstercell"| - |
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− | |class="monstercell"|102 |
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− | |class="monstercell"|183 |
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− | |class="monstercell"|147 |
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− | |class="monstercell"| |
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− | |class="monstercell"| |
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− | |class="monstercell"| |
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− | |class="monstercell"| |
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− | |class="monstercell"| |
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− | |- |
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− | |<br /> |
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− | |} |
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− | <br /> |
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− | {|class="monstertable" cellpadding="0" cellspacing="0" |
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− | |- |
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− | |id="header" colspan="10" style="text-align:center;"|Static Attributes |
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− | |- |
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− | |class="monstercell" width="10%"|'''SPD:''' |
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− | |class="monstercell" width="10%"|104 |
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− | |class="monstercell" width="10%"|'''CRI Rate:''' |
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− | |class="monstercell" width="10%"|15% |
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− | |class="monstercell" width="10%"|'''CRI DMG:''' |
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− | |class="monstercell" width="10%"|50% |
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− | |class="monstercell" width="10%"|'''Eff RES:''' |
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− | |class="monstercell" width="10%"|15% |
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− | |class="monstercell" width="10%"|'''Eff ACC:''' |
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− | |class="monstercell" width="10%"|0% |
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− | |- |
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− | |<br /> |
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− | |} |
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+ | |Unawakened max HP = 3075 |
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− | ==Galleries== |
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+ | |Unawakened max ATK = 266 |
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− | {{Monster gallery |
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+ | |Unawakened max DEF = 183 |
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− | |front= |
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+ | |Awakened max HP = 4635 |
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− | |back= |
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+ | |Awakened max ATK = 398 |
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− | |left= |
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+ | |Awakened max DEF = 273 |
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− | |right= |
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+ | |||
− | }} |
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+ | |Unawakened SPD = 104 |
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+ | |Awakened SPD = 105 |
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+ | |Awakened CRI Rate = 15 |
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+ | |Awakened CRI Dmg = 50 |
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+ | |Awakened RES = '''40''' |
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+ | |Awakened ACC = 0 |
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+ | |Skill 1 lv8 effect = Harmful Effect Rate +20%}} |
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+ | |||
+ | == Additional notes == |
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+ | * Ramira can also be used as [[Fusion Hexagram|fusion]] material for [[Succubus (Fire) - Akia]]. |
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+ | [[fr:Harpie (Eau)]] |
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+ | [[Category:(Decrease DEF)]] |
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+ | [[Category:(Stun)]] |
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+ | [[Category:(Decrease DEF:Single)]] |
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+ | [[Category:(Stun:Single)]] |
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+ | [[Category:(Farmable)]] |
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+ | [[Category:(Multi Hit)]] |
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+ | [[Category:(Multi Hit:Single)]] |
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+ | [[Category:Fusion Material Monster]] |
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+ | [[Category:(Ignore Glance)]] |
Latest revision as of 02:24, 17 April 2018
HP:
8565
Attack:
736
Defense:
505
Speed:
105
Gallery[]
Additional notes[]
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