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The Hall of Water is one of the elemental dungeons in the Cairos Dungeon, and the home of the Guardian of Water. Defeating the Guardian awards players with Essences of Water. The dungeon is open every Wednesday.

Drop info[]

General[]

Essence of Water Monsters Scrolls Stones and Dust
  • Essence of Water (Low)1-5
  • Essence of Water (Mid)1-4
  • Essence of Water (High)1-3
  • Unknown Scroll 21-7
  • Mystical Scroll 21
WaterSymbol Obtainable Water Secret Dungeons
Gold StarGold Star Garuda (Water) Icon Hellhound (Water) Icon Howl (Water) Icon Imp (Water) Icon Pixie (Water) Icon Salamander (Water) Icon Vagabond (Water) Icon Viking (Water) Icon
Gold StarGold StarGold Star Bearman (Water) Icon Griffon (Water) Icon Golem (Water) Icon Grim Reaper (Water) IconHarpy (Water) Icon Inferno (Water) Icon Magical Archer (Water) Icon Serpent (Water) Icon Werewolf (Water) Icon

Drop rate estimates[]

The following is based on data gathered by players, as of Summoners War patch 3.2.1.[1] You can contribute by visiting SWARFARM and following their instructions!

Updated February 11, 2018
Stage Essence of Water
Low Mid High
B1 88.2% 11.8% 0%
B2 78.9% 19.8% 1.3%
B3 72.7% 25.2% 2.1%
B4 72.5% 25.3% 2.3%
B5 67.1% 29.9% 2.9%
B6 63.2% 32.5% 4.2%
B7 65.2% 26.6% 8.2%
B8 64.7% 24.9% 10.1%
B9 60.4% 27.1% 12.5%
B10 56.9% 29.4% 13.7%

Updated February 11, 2018
Stage Essences Unknown
Scrolls
Mystical
Scrolls
Rainbowmon
Purple StarPurple Star
Rainbowmon
Purple StarPurple StarPurple Star
Angelmon Summoning
Stones
Shapeshifting
Stones
Magic Dust SD
B1 57.4% 32.4% 1.5% 0% 0% 3.4% 1.7% 0.1% 0% 3.6%
B2 61.2% 29.3% 0.4% 0.4% 0% 3.4% 1.4% 0.3% 0% 3.6%
B3 64.2% 23.6% 0.7% 0.8% 0% 4.0% 1.6% 0.1% 0% 4.4%
B4 65.0% 23.7% 0.8% 1.4% 0% 4.0% 1.7% 0.3% 0% 2.4%
B5 68.5% 14.4% 0.7% 2.2% 0% 3.4% 1.4% 0.4% 5.0% 3.9%
B6 72.9% 9.9% 0.7% 2.6% 0% 4.2% 1.5% 0.2% 5.1% 2.7%
B7 75.3% 7.1% 0.8% 2.5% 0.5% 3.9% 1.6% 0.3% 4.9% 3.0%
B8 77.2% 3.9% 0.8% 2.3% 1.1% 4.5% 1.5% 0.2% 5.0% 3.4%
B9 79.1% 1.9% 0.8% 2.6% 1.3% 4.0% 1.7% 0.3% 5.3% 3.0%
B10 79.2% 1.0% 0.8% 2.4% 2.0% 4.1% 1.6% 0.3% 5.0% 3.5%

Stages[]

Wave Monsters Level Boss Grade
1 3 Golem (Water) 5 Gold StarGold StarGold Star
2 2 Golem (Water), 2 Crystals (small) 8
3 [Boss] Guardian of Water
Disturb Recovery Crystal Tower, Assault Crystal Tower
8

Wave Monsters Level Boss Grade
1 3 Golem (Water) 7 Gold StarGold StarGold Star
2 2 Golem (Water), 2 Crystals (small) 9
3 [Boss] Guardian of Water
Disturb Recovery Crystal Tower, Ignore Defense Crystal Tower
10

Wave Monsters Level Boss Grade
1 4 Golem (Water) 13 Gold StarGold StarGold Star
2 2 Golem (Water), 3 Crystals (small) 15
3 [Boss] Guardian of Water
Disturb Recovery Crystal Tower, Shock Crystal Tower
15

Wave Monsters Level Boss Grade
1 4 Golem (Water) 18 Gold StarGold StarGold StarGold Star
2 2 Golem (Water), 3 Crystals (small) 20
3 [Boss] Guardian of Water
Disturb Recovery Crystal Tower, Invincible Crystal Tower
20

Wave Monsters Level Boss Grade
1 3 Golem (Water), 2 Crystals (small) 27 Gold StarGold StarGold StarGold Star
2 1 Golem (Water), 2 Crystals (large) 29
3 [Boss] Guardian of Water
Disturb Recovery Crystal Tower, Weaken Attack Crystal Tower
30

Wave Monsters Level Boss Grade
1 3 Golem (Water), 2 Crystals (small) 37 Gold StarGold StarGold StarGold StarGold Star
2 1 Golem (Water), 2 Crystals (large) 39
3 [Boss] Guardian of Water
Disturb Recovery Crystal Tower, Strengthen Defense Crystal Tower
40

Wave Monsters Level Boss Grade
1 1 Golem (Water), 2 Crystal (large), 2 Crystal (small) 47 Gold StarGold StarGold StarGold StarGold Star
2 3 Crystal (large), 2 Crystal (small) 49
3 [Boss] Guardian of Water
Disturb Recovery Crystal Tower, Weaken Defense Crystal Tower
50

Wave Monsters Level Boss Grade
1 1 Golem (Water), 2 Crystal (large), 2 Crystal (small) 52 Gold StarGold StarGold StarGold StarGold StarGold Star
2 3 Crystal (large), 2 Crystal (small) 55
3 [Boss] Guardian of Water
Disturb Recovery Crystal Tower, Strengthen Attack Crystal Tower
55

Wave Monsters Level Boss Grade
1 1 Golem (Water), 4 Crystal (large) 57 Gold StarGold StarGold StarGold StarGold StarGold Star
2 1 Golem (Water), 4 Crystal (large) 60
3 [Boss] Guardian of Water
Disturb Recovery Crystal Tower, Life-stealing Crystal Tower
60

Wave Monsters Level Boss Grade
1 1 Golem (Water), 4 Crystal (large) 62 Gold StarGold StarGold StarGold StarGold StarGold Star
2 1 Golem (Water), 4 Crystal (large) 65
3 [Boss] Guardian of Water
Disturb Recovery Crystal Tower, Immunity Crystal Tower
65

Boss abilities[]

Name Skill Description
Guardian of Water Dead Man's Purification Attacks all enemies and stuns them for 1 turn by chance. The damage increases as fewer enemies stand.
Death Glare Burns Enemies with a cursed glare and inflicts Continuous Damage for 3 turns with a high chance. (Reusable in 4 turns)
Annihilate (Passive) Get an extra turn if enemy falls. [Automatic Effect]
Strong Guardian Guardian's HP has been increased by 500%!
Sense of Duty (Passive) Attack Power increases with time. [Automatic Effect]

Crystal abilities[]

Left crystal abilities[]

Stage Name Description
B1 - B10 Icon Disturb Recovery Crystal Disturb Recovery Crystal Disturbs the HP recovery of all enemies for 2 turns with a fixed chance.

Right crystal abilities[]

Stage Name Description
B1 Icon Assault Crystal Assault Crystal Inflicts big damage on one enemy.
B2 Icon Ignore Defense Crystal Ignore Defense Crystal Inflicts an attack on one enemy that ignores Defense.
B3 Icon Shock Crystal Shock Crystal Stuns one enemy for 1 turn.
B4 Icon Invincible Crystal Invincible Crystal Reduces all the damage on the Boss down to 0 for 2 turns.
B5 Icon Weaken Attack Crystal Weaken Attack Crystal Weakens that Attack Power of all enemies for 2 turns.
B6 Icon Strengthen Defense Crystal Strengthen Defense Crystal Increases the Boss's Defense for 3 turns.
B7 Icon Weaken Defense Crystal Weaken Defense Crystal Decreases the Defense of all enemies for 2 turns.
B8 Icon Strengthen Attack Crystal Strengthen Attack Crystal Increases the Boss's Attack Power for 3 turns.
B9 Icon Life-stealing Crystal Life-stealing Crystal Attacks all enemies and inflicts a proportion of their HP as damage
B10 Icon Immunity Crystal Immunity Crystal Removes the harmful effect on the Boss and grants Immunity for 3 turns.

B10 statistics[]

B10 Stats Table[2][3]
Unit Level HP ATK DEF SPD RES ACC
Wave 1 Crystal 62 13695 609 2600 45 25% 0%
Crystal 62 13695 609 2600 45 25% 0%
Golem 62 12180 444 874 86 15% 0%
Crystal 62 13695 609 2600 45 25% 0%
Crystal 62 13695 609 2600 45 25% 0%
Wave 2 Crystal 65 15930 707 3014 45 25% 0%
Crystal 65 15930 707 3014 45 25% 0%
Golem 65 12690 463 910 86 15% 0%
Crystal 65 15930 707 3014 45 25% 0%
Crystal 65 15930 707 3014 45 25% 0%
Wave 3 Boss 65 1665900 1998 694 114 75% 0%
Crystal 65 2119500 942 942 48 39% 0%
Crystal 65 310860 942 942 81 39% 0%

Strategy[]

  • Use skills dealing damage proportional to the enemy's MAX HP and/or Continuous Damage - typically try to use wind/water monsters that inflict Continuous damage en masse, such as Ninja (Wind) - Orochi, and look for monsters that have a high damage multiplier of the enemy's HP, such as Battle Mammoth (Light) - Marble and Amazon (Light) - Lyn.
  • Strike fast as the boss gets increased Attack Power for every turn that passes.
  • In case there is a tower that grant invincibility to the guardian, use skills that remove buffs from enemies. Otherwise, kill the tower first.
  • Group healer is advised (but be careful of the Disturb Recovery Crystal).
  • Bosses and towers are immune to inability effects.
Suggested Teams
 
Team Monsters Area
Continuous Theomars-nuker, Decamaron-nuker, Veromos-cleanser, Belladeon-healer,Shannon-support Hall of Water B10
Max HP Sigmarus-nuker, Spectra-nuker, Veromos-cleanser, Belladeon-healer,Shannon-support Hall of Water B10

Trivia[]

  • The day that the Hall is normally open corresponds to the day in Korean, Japanese, and (archaic) Chinese. Wednesday = 水曜日 (수요일, suyoil) (すいようび, suiyōbi); 水 = Water

Hall of Water quotes[]

  • "Skills that cause percentile damage according to the enemy's health are very effective against Bosses with lots of HP."
  • "Continuous Damage effects deal 5% of the enemy's MAX HP per each turn."
  • "This Dungeon is open on Wednesdays. From here you can collect the Essence of Water."

Gallery[]

References[]

In other language[]

LanguageTitleNotes
English Hall of Water
Korean 물의 던전
Japanese 水のダンジョンMizu no Danjon
Traditional Chinese水之地下城
Simplified Chinese 水之地下城
French Hall de l'Eau
German Halle des Wassers
Russian Подземелье Воды
Portuguese Salão da Água
Spanish Salón de Agua
Indonesian Water Hall
Malay Dewan Air
Vietnamese Sảnh Hệ Thủy
Thai โถงวารี


World Map
Scenarios Garen ForestMt. SizKabir RuinsMt. White RagonTelain ForestHydeni RuinsTamor DesertVrofagus RuinsFaimon VolcanoAiden ForestFerun CastleMt. RunarChiruka RemainsIran DesertPanther VolcanoChomp TownSuburban FlatsMovers of ArabiaMt. OlympusSharkbite Shores
Dungeons Cairos DungeonHall of LightHall of DarkHall of FireHall of WaterHall of WindHall of MagicGiant's KeepDragon's LairNecropolisSecret DungeonsHall of HeroesAngel GardenRainbow GardenDevilmon Cave
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