This page features a list of generic rune builds for individual monsters. These builds are meant to be as general as possible in order to accommodate a wide range of different monsters.
If you'd like to see another build added here, please bring it up in the comments section below so others can have a look to decide on it.
List of generic rune builds[]
Build | 4-set | 2-set | Suggested stats | Useful for | Description |
---|---|---|---|---|---|
Early tank | Violent | Energy/Guard | Hp, Def | All | Energy and guard sets provide good early boosts to HP and defense, allowing a simple tank to be made early in the game. |
Early attacker | Fatal | Blade/Will | Atk, CR, CD | All | Fatal sets will provide a good early bonus to attack, creating a simple and effective build for early attackers, and also mid to late-game attackers if good substats can be added. |
General support | Swift | Focus/Energy/Endure/Nemesis | Spd, Hp, Acc | All | Swift runes combined with various 2-set runes allow for optimal speed, which is good for a variety of support roles for all stages of the game. |
Advanced attacker | Rage | Blade/Will/Fight | Atk, CR, CD | Mid-End game | Rage runes allow for optimal balance between attack and critical damage, allowing for an attacker that is optimized for mid to late-game, especially with good runes. |
Violent attacker | Violent | Blade/Revenge/Will/Fight | Atk, CR, CD | End game | Violent runes built with an attack setup allow for spamming damage, which is good for a variety of attack based monsters. |
Swift attacker | Swift | Blade/Will | Spd, Atk, CR, CD | Mid-End game | Swift runes give a nice speed bonus to help complement monsters with speed based attacks, or for offensive monster who simply benefit from having high speed. |
HP tank attacker | Rage/Violent | Blade/Revenge/Energy/Endure | Hp, CR, CD | Mid-End game | Rage and violent sets combined with an HP based setup allow for maximum damage for HP monsters with good damage skills. |
Defense tank attacker | Rage/Violent | Blade/Revenge/Guard/Endure | Def, CR, CD | Mid-End game | Rage and violent sets combined with a defense based setup allow for maximum damage for Defense monsters with good damage skills. |
Support stunner | Despair | Focus/Energy/Will/Endure | Spd, Hp, Acc | Mid-End game | Despair runes allow for stun potential, especially for monsters with AOE attacks. |
Despair attacker | Despair | Focus/Blade/Revenge/Will/Fight | Atk, CR, CD, Acc | Mid-End game | Despair runes allow for stun potential, especially for monsters with AOE attacks. |
Violent supporter | Violent | Focus/Energy/Will/Nemesis/Endure | Spd, Hp, Acc | End game | Violent runes combined with a balanced setup allow for spamming support skills. Good for monsters with a support role. |
Self-sustaining attacker/farmer | Vampire | Blade/Revenge/Nemesis | Atk, CR, CD, Spd | Mid-End game | Vampire runes add survivability to any high damage dealer. Allows for creation of a good high level farmer, or a self-sustaining attacker. |
Basic bomber | Fatal | Focus/Will/Endure/Fight | Atk, Acc, Spd | All | Fatal runes maximize attack, which is the most essential element in bombs. Simple and effective bomber build for all stages of the game. |
Violent bomber | Violent | Revenge/Will/Focus | Atk, Acc, Spd | End Game | Violent runes help maximize turn potential to allow bomb stacking potential, as well as acting as a soft counter to resistance. |
List of pages with build[]
Click on the links below to be redirected to a page that has a list of monsters with the following build: