Summoners War Sky Arena Wiki
Generic Rune Build
This is a guide page for a generic build. Stat and rune options are designed to be flexible enough to apply to a wide variety of monsters of a specific group. For more generic rune builds, see here.


This page covers the general setup used by early tank monsters.

Core build[]

Suggested Rune Builds
Build 4-Set 2-Set Suggested Stats Useful for

Early tank ?

  • N/A
HP, Def

Beginner

Core runes[]

The core of this build relies on the 15% bonus to HP provided by Energy and/or the 15% bonus to defense provided by Guard runes. The point of this build is to build up as much HP as possible for high HP monsters, and as much defense as possible for high defense monsters. Since both runes are acquired relatively early in the game (especially Energy runes), players can use early 1 and 2-star runes simply for the set bonuses, and transition to more complex build relying on 5 and 6-star runes. This makes the build incredibly simple and flexible.

In the very early stages of the game, a set of all Energy rune sets provides a substantial 45% bonus to a monster's maximum HP, providing a nice bonus to monsters with naturally high HP. Either flat or percentage based HP runes may be used for slots 2, 4, and 6, as the emphasis is on set bonuses. Percentage runes may be used when available. An typical build may look like this:

  Energy + Energy+ Energy
Slot 2 HP +/%
Slot 4 HP +/%
Slot 6 HP +/%
Other Stats:

As players work their way through the Scenario areas and are able to obtain Guard runes, these may be used to bolster monsters with naturally high defense. Either flat or percentage based Defense runes may be used for slots 2, 4, and 6, as the emphasis is on set bonuses. Percentage runes may be used when available. A typical build may look like this:

  Guard + Guard+ Guard
Slot 2 Defense +/%
Slot 4 Defense +/%
Slot 6 Defense +/%
Other Stats:

Areas of use=[]

This build can be used in both PvE and PvP battles.

Variants[]

Mixed tank[]

Players may sometimes opt to mix up HP and defense for monsters who benefit from both, or to ensure a reasonable balance between damage reduction and health. Players may choose to have a mix of guard and energy runes, and/or a mix of HP% and defense% runes. Such a build may look like the following:

  Energy + Energy+ Guard
Slot 2 HP +/%
Slot 4 HP +/%
Slot 6 Defense +/%
Other Stats:

Drawbacks[]

The biggest advantage of this build is the set bonuses it provides, and the simplicity and accessibility of the runes. However, this build lacks the utility which later game rune sets may provide. As such, this build may not always complement a monster's given skillset. As well, this build may not be optimal for monsters that are counted on to be tanky damage dealers, since these monsters require a high critical rate and critical damage to be effective.

Summary[]

Pros Cons
  • High bonuses to HP/defense from set effects
  • Easy to obtain runes
  • Flexibility allows for both early and mid-game play
  • Lacks utility
  • May not help high HP/defense monsters which need to deal damage