Awakened bonus: Leader Skill: Increase the HP of ally monsters with Wind attribute by 40%.
Stats reflect 6-star max, with each bar reflecting how that particular stat compares to the minimum and maximum that can be found among all monsters.
e.g. A monster with 15,000 HP will have its bar reach the end since that's the maximum among all monsters.
Leader Skill (Awakened): Increases the HP of ally monsters with Wind attribute by 40%.
Stone Claws: Attacks the enemy to inflict damage that increases according to your Defense and increases your Defense by 20%. (Accumulates up to 5 times)
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.7 Damage +10%
Earth Strike: Inflicts damage on all enemies in proportion to your Defense and provokes them for 1 turn with an 80% chance each. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won't be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 10% until the statue state is gone. (Reusable in 4 turns)
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
Statue of Pain (Passive): When you are turned into a statue, inflicts damage that's proportionate to your Defense to the target that attacks you. Also decreases your skill cooldown time when you get attacked with a critical hit. [Automatic Effect]