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Leader Skill (Awakened): Increases the HP of ally monsters in the Dungeons by 17%.
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370% -15
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Onslaught: Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
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- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +5%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +10%
- Lv.8 Damage +10%
- Lv.9 Harmful Effect Rate +20%
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Resurge: Fills up an ally target's Attack Bar and strengthens their Attack Power for 1 turn. (Reusable in 4 turns)
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- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
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20%
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Light Of Recovery: Revives a dead ally and recovers the HP of all allies by 20% each. If there are no allies revived by this skill, the cool down decreases by 2 turns. (Reusable in 7 turns)
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- Lv.2 Recovery + 10%
- Lv.3 Recovery + 10%
- Lv.4 Recovery + 10%
- Lv.5 Cooltime Turn -1
- Lv.6 Cooltime Turn -1
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