160% xN
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Strafe: Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate.
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- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +10%
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160% xN
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Strafe (Strengthened): Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate. Each attack has a 30% chance to decrease the target's Attack Bar by 15%.
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- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Harmful Effect Rate +15%
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520%
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Ankle Shot: Attacks an enemy, stunning it for 1 turn with a 80% chance. If the target is stunned by your attack you instantly gain another turn. (Reusable in 4 turns)
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- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Cooltime Turn -1
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480%
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Entrap: Activates a trap, damaging all enemies and decreasing their Attack Bar by 50% each. Against enemies that are stunned, this attack will decrease the Attack Bar to 0. (Reusable in 6 turns)
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- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +15%
- Lv.5 Cooltime Turn -1
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