Stats reflect 6-star max, with each bar reflecting how that particular stat compares to the minimum and maximum that can be found among all monsters.
e.g. A monster with 15,000 HP will have its bar reach the end since that's the maximum among all monsters.
Leader Skill: Increases the Critical Rate of ally monsters by 24%.
Holy Bolt: Shoots a Light arrow at the enemy.
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +15%
Holy Light: Calls upon the holy power of light, healing all allies by 15% of their HP and also removing 2 harmful effects from each ally. Light attribute allies will receive doubled amount of healing. (Reusable in 4 turns)
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Armageddon: Redistributes the HP of all enemies, excluding the Boss, and sacrifices half of your current HP to deal damage proportionate to the sacrificed HP to all enemies. (Reusable in 6 turns)