360% +20
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Spirit Ball: Attacks the enemy with an Energy ball. The attack has a 50% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns.
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- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +5%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Damage +10%
- Lv.8 Harmful Effect Rate +10%
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460% +90
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Ignite: Attacks the enemy with the flames of punishment, inflicting Continuous Damage for 3 turns. (Reusable in 3 turns)
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- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
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Holy Call (Awakened): Revives dead allies randomly and fills up their HP by 15%. (Reusable in 9 turns)
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- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
- Lv.4 Cooltime Turn -1
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440%
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Spirit Ball: Attacks the enemy with an Energy ball. The attack has a 75% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns.
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- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
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480%
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Ignite: Attacks the enemy with the flames of punishment to remove the target's one beneficial effect with an 80% chance and inflicts Continuous Damage for 3 turns with a 100% chance. (Reusable in 2 turns)
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- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +15%
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Holy Call: Revives a dead ally and fills up the ally's HP by 15%. Revives another ally with a 30% chance. All skills of the revived allies are ready to be used. (Reusable in 6 turns)
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