Summoners War Sky Arena Wiki
Advertisement
NPC Lycana flipped Team Composition Page
This is an outline page for a team composition. For more information submitting your own team compositions, see here.


Overview
Core Monsters
Name Recommended Rune build(s) Minimum Stats
Verdehile Icon
Verdehile
  • HP: 18,000
  • Speed: 180
  • CRI Rate: 100%
Veromos Icon
Veromos
  • HP: 20,000
  • Defense: 800
  • Speed: 180
  • ACC: 55
Belladeon Icon
Belladeon
  • HP: 20,000
  • Defense: 800
  • Speed: 180
  • ACC: 55
Spectra Icon
Spectra
  • HP: 20,000
  • Speed: 180
  • CRI Rate: 70%
  • ACC: 55
Options
Name Recommended Rune build(s) Minimum Stats
Sigmarus Icon
Sigmarus
  • HP: 15,000
  • Attack: 2000
  • Speed: 130
  • CRI Rate: 70%
  • CRI DMG: 120
  • ACC: 25%
Bernard Icon
Bernard
  • HP: 20,000
  • Defense: 800
  • Speed: 200
  • ACC: 55
Megan Icon
Megan
  • HP: 20,000
  • Defense: 800
  • Speed: 200
  • ACC: 55
Konamiya Icon
Konamiya
  • HP: 20,000
  • Defense: 800
  • Speed: 200
  • ACC: 55


Hwa Icon
Hwa
  • HP: 15,000
  • Speed: 200
  • ACC: 55%
Taor Icon
Taor
  • HP: 15,000
  • Attack: 1800
  • Speed: 200
  • CRI Rate: 70%
  • CRI DMG: 120
  • ACC: 25%
Poseidon Icon
Poseidon
  • HP: 15,000
  • Attack: 1400
  • Speed: 180
  • CRI Rate: 70%
  • CRI DMG: 120
  • ACC: 55%


Areas of use Useful for Rune/stat requirements
Dragon's Lair Mid-End game Medium


This is a good starting team for those who are making the transition to Dragon's Lair after having farmed Giant's Keep considerably. This team utilizes monsters which are easily obtainable for most players in the game, using mid end runes from farming Giant's Keep or lower levels of Dragon's Lair. This is a direct hitting team which focuses on killing the Dragon boss rather than targeting a Crystal.

Core team[]

This team relies on ample support and good team synergy to survive through the whole dungeon floor, including against the boss. It's combination of support Buffs and Debuffs ensures minimal damage is taken, with an extra slot to allow for either a good damage dealer or more support, depending on what's needed. This team largely depends on Veromos for constant debuff removal, and Belladeon for buff removal and healing support. Overall, this is a flexible team that can be built a variety of ways, depending on what each player needs.

Veromos[]

Suggested Runes
Build 4-Set(s) 2-Set(s) Stat Priorities ? Useful for ?

General support ?

Spd, Hp, Def, Acc

All game

Violent supporter ?

Spd, Hp, Def, Acc

End game


  • Veromos acts as the backbone of this team, bringing constant party wide debuff removal, a must have to prevent early team wipes in the boss stage. He also brings an AOE stun, which is helpful for keeping early monster waves at bay, and a source of DOT damage on his main attack, which helps bring an extra source of damage against the boss. His leader skill also brings an HP buff, which also aides in survivability,
  • The main stats are typical supporter stats like speed, HP, defense, and accuracy. Speed in particular is important for getting the most out of his passive, which cleanses one debuff on him and his teammates each time he gets a turn. Accuracy is important for helping him stun monsters and land DOTs, with around 55% being a good number.
  • Swift sets are good for early usage, although players should switch over to Violent sets as quickly as possible to allow for multi-debuff cleanse.

Verdehile[]

NPC Lycana flipped Header text
Notice: Generic builds may be added from this pre-approved list, with possible minor changes to suit the monster. To add your own unique rune builds, see this page. Listed builds are provided for convenience only. Use your own judgement.


Suggested Runes
Build 4-Set(s) 2-Set(s) Stat Priorities ? Useful for ?

General support ?

Spd, CR, HP/ATK

All game

Violent supporter ?

Spd, CR, HP

End game

Violent attacker ?

Spd, CR, Atk

End game


  • Verdehile is one of the kings of PVE monsters, boasting ATB boosts on each of his attacks. This allows his party members turn boosting and spammability, which is a tremendous help in any situation. His usefulness extends to Dragon's Lair, where he allows his teammates to lap the boss, and get as many hits in as possible. His one drawback is his status as a natural 4-star, making him difficult to obtain for most newcomers.
  • Stat requirements will depend on whether you opt for pure support or a DPS/hybrid kind of role. In either case, speed should be your number one priority, as it allows maximal turn boosting for himself and teammates. His critical rate must also be at 100% and no less, as his ATB boosts only take effect if he lands a critical rate. Beyond that, focus on HP/defense for survavibility if looking for more support, or attack/critical damage if looking to add some damage as well.
  • Swift or Violent sets both work well for Verdehile. Swift runes provide a nice 25% speed bonus, and are largely accessible for newcomers. Violent runes are more optimal due to turn spammability, but rune requirements are higher to make up for the loss of the bonus. They are also hard to obtain for most newcomers.

Belladeon[]

Suggested Runes
Build 4-Set(s) 2-Set(s) Stat Priorities ? Useful for ?

General support ?

Spd, Hp, Acc

All game

Violent supporter ?

Spd, Hp, Acc

End game


  • Belladeon acts as main healer in the team while also bringing some general support with his ATB boost, buff removal, and a source of defense break. His buff removal in particular is especially useful for removing the immunity buff that gets cast on the boss.
  • The main stats are typical supporter stats like speed, HP, defense, and accuracy. Speed helps increase heal potential, and accuracy is important for helping strips buffs and land his important defense break.
  • Swift or Violent sets are both viable, although players should switch to Violent runes as soon as possible to maximize turn potential.

Spectra[]

Suggested Runes
Build 4-Set(s) 2-Set(s) Stat Priorities ? Useful for ?

General support ?

Spd, Hp, Def

All game

Offensive support ?

Spd, HP, CR, CD, Acc

End game


  • Spectra brings an AOE ATB and speed debuff, helping to keep early monster waves at bay, as well as the boss and his support crystals. This helps ensure more turns for his teammates, which is important for safe and timely runs. He also brings a good source of damage with his second skill, which scales on enemy HP. Keep in mind that his second skill does sacrifice HP for each use, so good healing and support is necessary.
  • Spectra can either be runed as a supporter or as a hybrid supporter/DPS unit. For pure support builds, players should focus on speed, HP/defense, and accuracy. Speed helps maximize turn potential, allowing him to apply his ATB and slow debuffs more often, and HP helps prevent him from killing himself from using his second skill. Accuracy helps him land his debuffs more often. If opting for a hybrid DPS role, players should invest in critical rate and critical damage to help maximize damage from his second skill. However, runing him this way does require a higher standard of runes for him and his team mates, so opt for a supporter build if your dungeon runs are already shaky.
  • Swift runes are the preferred choice in most instances, although Violent runes are an excellent choice later on when it can be afforded.

Options[]

Sigmarus[]

Suggested Runes
Build 4-Set(s) 2-Set(s) Stat Priorities ? Useful for ?

Early attacker ?

Atk, CR, CD, Acc

All game

Advanced attacker ?

Atk, CR, CD, Acc

Mid-End game


  • Sigmarus acts as the main source of damage against the early monster waves, as well as against the boss. His water typing ensures that he can take a few more hits than most DPS monsters against the boss, and he has two attack skills which scale on enemy HP, making him an ideal DPS monster to bring in this dungeon. He is quite squishy however, so some investment in HP and defense is necessary.
  • Typical DPS stats like attack, critical rate, critical damage, and speed should be emphasized. The first three stats in particular are important to ensure maximum damage per hit. Minimal investments in HP and defense will help alleviate his inherent squishiness. Accuracy will help him freeze enemies more often, and land his attack debuff (which is useful for ensuring team survival).
  • Fatal or Rage sets are both acceptable, although Fatal sets are easier to obtain early on. A Violent set is also a good choice, like always, although this requires a higher standard for runes to make up for loss of damage per hit.

Bernard[]

Suggested Runes
Build 4-Set(s) 2-Set(s) Stat Priorities ? Useful for ?

General support ?

Spd, Hp, Def

All game


  • Bernard is a great ATB booster and buffer whose usefulness carries over to Dragon's Lair as well. Though his wind typing puts him at a disadvantage in floor 10, his turn boosting alone makes him a great complimentary monster to round out your team of five, where he will hopefully not be relied on to carry things himself.
  • Speed will be your main concern with Bernard. The faster he is, the more turns the rest of your team will get. HP and defense also help tremendously with survivability. Accuracy will also be useful, although his wind typing means he will likely miss half of his debuff attempts against the boss, so don't worry if you can't get his accuracy high enough for this floor.
  • Swift runes are his primary set, as that 25% speed stat bonus helps Bernard get over 200 speed easily without much investment in rune substats. Violent sets are also viable, although they raise the stat requirements, and generally are better off on other monsters.

Megan[]

Suggested Runes
Build 4-Set(s) 2-Set(s) Stat Priorities ? Useful for ?

General support ?

Spd, Hp, Acc

All game


Konamiya[]

Suggested Runes
Build 4-Set(s) 2-Set(s) Stat Priorities ? Useful for ?

General support ?

Spd, Hp, Acc

All game

Violent supporter ?

Spd, Hp, Acc

End game


  • Konamiya is an excellent cleanser who also provides secondary healing support for the party. A 3 turn cooldown means he can provide healing and debuff removal on a fairly consistent basis, and Resurge is an excellent support skill, able to instantly give whatever party member you target a turn instantly (including himself). He makes an excellent complimentary monster for Dragon's Lair, able to cover for the odd time Veromos fails to cleanse before an incoming boss attack, while providing extra turns for the rest of his team.
  • Speed will be your primary focus, as this maximizes his own healing/cleansing, as well as boosting the number of times he can use Resurge. HP and defense are also good to have for survivability, although his water typing means he can survive a hit or two from the boss without much investment in these stats. Accuracy will also be useful as he does have a single target stun on his main attack skill, which can be useful against early monster waves.
  • Swift runes will likely be your set of choice for Konamiya, although Violent runes will allow him to spam his skills more often (though they do raise his rune requirements a bit).

Hwa[]

Suggested Runes
Build 4-Set(s) 2-Set(s) Stat Priorities ? Useful for ?

General support ?

Spd, Hp, Acc

All game

Violent supporter ?

Spd, Hp, Acc

End game

Violent attacker ?

Spd, Atk, CR, CD

End game

Swift attacker ?

Spd, Atk, CR, CD,

Mid-End game


  • Hwa is an excellent support/DPS monster, whose overall usefulness in PVE extends to Dragon's Lair as well. With enough speed, her passive ensures she can lock down targets almost indefinitely. Both her attacks also include speed scaling, allowing players to focus on speed without giving up damage. Whether she is used as a pure supporter or a hybrid DPS monster, she makes an excellent choice for Dragon's Lair.
  • Speed should be her primary focus, regardless of what role you wish for her to play. Beyond that, her stat priorities will largely depend on what your own priorities/play styles. Those opting for a pure support role should try to load up on as much HP and defense as possible to ensure survivability. Those opting for a support/DPS role should prioritize attack, critical rate, and critical damage to giver her attacks as much punch as possible. In either case, accuracy should also be reasonably high to ensure her chances of being resisted are as low as possible.
  • Swift and Violent sets are both excellent choices. Whether you opt for the speed stat bonus or turn spammability will depend on what you have access to. Early game players will likely opt for Swift runes since they are easier to obtain earlier on,. Late game players who can afford the higher stat requirements will likely opt for Violent runes.

Taor[]

Suggested Runes
Build 4-Set(s) 2-Set(s) Stat Priorities ? Useful for ?

Early attacker ?

Spd, Atk, CR, CD

All game

Advanced attacker ?

Spd, Atk, CR, CD

Mid-End game

Violent attacker ?

Spd, Atk, CR, CD

End game

Swift attacker ?

Spd, Atk, CR, CD,

Mid-End game


  • Taor is an excellent DPS monster for Dragon's Lair. His second skill hits like a truck, and can be used every other turn for near spammability. His third works well on early monster waves while also including an AOE slow effect which will help keep the boss stage crystals in check. Plus, his water typing ensures that he can take a hit or two from the boss even without heavy investment in HP or defense. His only downside is that he's a natural 5-star, which means he'll likely be locked out for most players.
  • As a DPS monster with speed scaling attacks, his main focus should be on speed, attack, critical rate, and critical damage. Beyond that, HP and defense will help with survivability, although his water typing does provide some inherent protection against the boss. Accuracy will also be useful to ensure that his debuffs will actually stick against his targets.
  • Swift sets will likely be his go-to for early game players due to the speed stat bonus, although Violent is once again a great choice for those who can afford the stat requirements as skill spammability is great to have for almost any monster. Fatal and Rage or also great to have for their stat bonuses.

Poseidon[]

Suggested Runes
Build 4-Set(s) 2-Set(s) Stat Priorities ? Useful for ?

Early attacker ?

Atk, CR, CD, Spd

All game

Despair attacker ?

Atk, CR, CD, Acc

Mid-End game


  • Poseidon is an excellent choice for Dragon's Lair. He has great natural bulk with over 11,000 HP and over 600 defense, and his water typing will ensure that he takes at least a few hits from the boss without much trouble. His third skill brings AOE ATB reset and a slow debuff, allowing him to keep not only the boss but also the boss crystals in check. He also has an inherent cleanse, as he's able to transfer one debuff on himself to an enemy target. His balanced stat distribution means that he can function as either a supporter or a DPS monster (or even a hybrid build). His biggest drawback is likely the fact that he's a natural 5-star, which means he'll likely be locked out for most players.
  • His stat priorities will depend on his role on the team. Those opting for a support based role should focus on supporter stats like speed, HP, and defense. Those opting for a DPS or hybrid role should focus on speed, attack, critical rate, and critical damage, with investments in HP and defense when available. In either case, accuracy will be important to ensure that his debuffs land.
  • Swift rune sets are great for helping him stack turns up and playing a shutdown role with his 3rd skill. Fatal or rage sets are both great for those looking for DPS based builds. Despair takes advantage of his two AOE skills, giving him a good chance of stunning enemies and added CC potential. Violent runes are great for turn spammability, although once again they add to his stat requirements.

General usage[]

  • This team is designed to run on auto to ensure as minimal involvement as possible.
  • Ensure that the team AI is set to target the boss by default.
  • Most team comps follow along the lines of Verdehile (L), Veromos, Belladeon, Spectra/Megan, and Sigmarus/Any DPS monster.
  • General turn order should be Spectra/Megan -> Veromos/Belladeon -> DPS monster like Sigmarus.
    • This allows Spectra to immediately land a slow debuff on the boss and his crystals to help lock them down early. Megan can then immediately follow up with an ATB boost and some buffs, or strip the boss' immunity buff to allow Belladeon to inflict a defense break. DPS monsters should go last to take advantage of the setup by party members.
    • If Verdehile is included in the team, he should ideally be down the turn order so he can provide immediate turn replenishment. Having him move first will result in ATB overcharging, resulting in a waste to his boost early on.

Strengths[]

  • Fairly easy to set up using monsters widely available to most people.
  • Flexible and easy to tweak based on individual preference and options.
  • Mostly reliable team with moderate rune requirements.

Weaknesses[]

  • Still mostly inaccessible to those who haven't spent much time farming Giant's Keep or lower floors of Dragon's Lair.
  • Setup of floor makes 100% success rate difficult for most players without excellent runes.

Variants[]

Suggested Teams
Team name Monsters Areas of use Useful for ?
DB10 Beginner Sigmarus (L) Veromos Belladeon Spectra Optional Dragon's Lair Mid-End game
DB10 Beginner Sigmarus (L) Veromos Belladeon Megan Optional Dragon's Lair Mid-End game
DB10 Beginner Veromos (L) Belladeon Spectra Megan Optional Dragon's Lair Mid-End game
DB10 Beginner Verdehile (L) Veromos Belladeon Megan Optional Dragon's Lair Mid-End game
  • If Verdehile can't be included, simply replace him with either Spectra or Megan.
  • Spectra, and Sigmarus are interchangeable with any of the monsters listed in the options category, depending on what you need. Sigmarus can realistically be subbed out for any good water DPS monster.
Advertisement