Awakened bonus: Leader Skill: Increases Attack Speed of ally monsters in the Arena by 16%.
Stats reflect 6-star max, with each bar reflecting how that particular stat compares to the minimum and maximum that can be found among all monsters.
e.g. A monster with 15,000 HP will have its bar reach the end since that's the maximum among all monsters.
Leader Skill (Awakened): Increases the Attack Speed of ally monsters in the Arena by 16%.
Aim Body: Attacks an enemy to inflict damage that ignores all damage reduction effects.
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Aim Head: Attacks an enemy to disturb HP recovery for 2 turns. The inflicted damage increases by 15% per harmful effect granted on the enemy. (Reusable in 3 turns)
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Destruction Wedge: Attacks the enemy with an arrow that can't be removed and removes all beneficial effects granted on the enemy, weakens Defense for 2 turns and increases the chances of landing a glancing hit for 2 turns with a 90% chance each. In addition, increases your Attack Bar by 50% if you attack with a Critical Hit. (Reusable in 5 turns)