Stats reflect 6-star max, with each bar reflecting how that particular stat compares to the minimum and maximum that can be found among all monsters.
e.g. A monster with 15,000 HP will have its bar reach the end since that's the maximum among all monsters.
Leader Skill: Increases the HP of ally monsters with Wind attribute by 50%.
Heavenly Sword: Attacks with a heavenly sword, removing a beneficial effect on the enemy with 75% chance. The damage increases according to your Defense.
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Archangel's Blessing: Recovers an ally's HP by 50%. (Reusable in 5 turns)
Lv.2 Cooltime Turn-1
Lv.3 Cooltime Turn-1
Archangel's Mercy: Revives the target dead ally and fills up its HP to the maximum amount and also revives other dead allies with 30% of their HP. Consumes your HP by half and consumes your HP additionally by 15% per revived ally. (Reusable in 8 turns)